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List: tapestry-user
Subject: [T4] OGNL bytecode compilation in Tapestry/status of tapestry-prop?
From: Kaspar Fischer <fischerk () inf ! ethz ! ch>
Date: 2007-12-20 11:02:15
Message-ID: 3409BB98-2E87-49CA-AD15-EB734112B11A () inf ! ethz ! ch
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Dear list,
I am confused about the status of OGNL that comes with Tapestry 4.1.3.
I read on
http://blog.opencomponentry.com/2007/01/14/new-ognl-release-on-the-
horizon-its-faster
that bytecode compilation has been implemented for OGNL and that this
is in Tapestry 4.1.2 already.
* Is this the case?
* Do I have to enable OGNL bytecode compilation in some way?
(We have quite high rendering times and I wonder whether OGNL is
resonsible.)
* Does this mean that tapestry-prop,
http://howardlewisship.com/tapestry-javaforge/tapestry-prop/
which you cannot download currently, is not needed anymore?
Thanks,
Kaspar
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