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List:       swiff-info
Subject:    Is it wrong to start a sound on the first frame?
From:       Jeff Martin <reportmill>
Date:       2000-06-06 17:32:18
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In my authoring tool you can drag in a sound and have it start  
immediately (frame 1). This can cause weird behavior. Since the Flash  
player autostarts the movie, you don't immediately see a problem,  
but if you stop the movie and hit "rewind", the sounds start while  
the action is frozen. Then if you hit play, the action starts,  
unsync'd with the sounds.

Should I define a bogus static frame at the beginning of my flash  
file (without sounds) or should I have a particular action sequence  
at the beginning of my animation?

This is particularly disconcerting when I generate a QuickTime file  
with a Flash track, because the QT player doesn't autostart ".mov"  
files.

Jeff Martin
ReportMill Software
408.873.1837
jeff
http://www.reportmill.com

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