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List: squeak-dev
Subject: Re: Handling big morphs
From: Karl Ramberg <karl.ramberg () chello ! se>
Date: 2001-06-29 11:13:17
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Ross Boylan wrote:
>
> I have some items to display that will take up too much real estate. What
> are the standard ways to handle this?
>
> I'm thinking of solutions like
> * window or morph with scrollbars
> * no scrollbars, but item relocates as you move the mouse (maybe it moves
> the point where the mouse is to the center?).
>
> Then there are more application specific tricks I might do, like having
> parts popup with greater detail under some conditions, and then be
> swallowed when I move focus away.
>
> But I'm really only looking for appropriate class and usage pattern for the
> vanilla patterns. Also, if anyone has any wisdom about good metaphors, I'd
> love to hear it.
Look at TwoWayScrollPane
Karl
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