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List:       paraview
Subject:    Re: [Paraview] Color by array component from Python script not working
From:       Matei Stroila <matei.stroila () gmail ! com>
Date:       2015-08-26 15:58:36
Message-ID: CAETCaPq1XBdaqEpNzu5SS-FUVqhxyTyfq8LzZitAPPppNEWT8g () mail ! gmail ! com
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Hi Cory,

Yes, your script works on my machine.

Then, after testing your script, I deleted my ParaView4.3.1.ini file and
now my script works too :-) Not sure what happened.

Yes I have a vector with that many components for a time animation.

Thanks for your attention.

Best,
Matei


On Wed, Aug 26, 2015 at 10:13 AM Cory Quammen <cory.quammen@kitware.com>
wrote:

> Hi Matei,
>
> Do your vectors really have up to 672 components? That's fine, just
> surprisingly high.
>
> Changing among vector components seems to be working fine in ParaView
> 4.3.1 On Windows. Here is the test script I ran.
>
> #### import the simple module from the paraview
> from paraview.simple import *
> #### disable automatic camera reset on 'Show'
> paraview.simple._DisableFirstRenderCameraReset()
>
> # create a new 'Sphere'
> sphere1 = Sphere()
>
> # get active view
> renderView1 = GetActiveViewOrCreate('RenderView')
> # uncomment following to set a specific view size
> # renderView1.ViewSize = [659, 468]
>
> # show data in view
> sphere1Display = Show(sphere1, renderView1)
> # trace defaults for the display properties.
> sphere1Display.ColorArrayName = [None, '']
>
> # reset view to fit data
> renderView1.ResetCamera()
>
> # set scalar coloring
> ColorBy(sphere1Display, ('POINTS', 'Normals'))
>
> # rescale color and/or opacity maps used to include current data range
> sphere1Display.RescaleTransferFunctionToDataRange(True)
>
> # show color bar/color legend
> sphere1Display.SetScalarBarVisibility(renderView1, True)
>
> # get color transfer function/color map for 'Normals'
> normalsLUT = GetColorTransferFunction('Normals')
>
> # get opacity transfer function/opacity map for 'Normals'
> normalsPWF = GetOpacityTransferFunction('Normals')
>
> #change array component used for coloring
> normalsLUT.RGBPoints = [-0.9749279022216797, 0.231373, 0.298039, 0.752941,
> 0.0, 0.865003, 0.865003, 0.865003, 0.9749279022216797, 0.705882, 0.0156863,
> 0.14902]
> normalsLUT.VectorMode = 'Component'
>
> # Properties modified on normalsPWF
> normalsPWF.Points = [-0.9749279022216797, 0.0, 0.5, 0.0,
> 0.9749279022216797, 1.0, 0.5, 0.0]
>
> normalsLUT.VectorComponent = 0
> RenderAllViews()
> SaveScreenshot('component0.png')
>
> #change array component used for coloring
> normalsLUT.VectorComponent = 1
> RenderAllViews()
> SaveScreenshot('component1.png')
>
> #change array component used for coloring
> normalsLUT.RGBPoints = [-1.0, 0.231373, 0.298039, 0.752941, 0.0, 0.865003,
> 0.865003, 0.865003, 1.0, 0.705882, 0.0156863, 0.14902]
> normalsLUT.VectorComponent = 2
> RenderAllViews()
> SaveScreenshot('component2.png')
>
> # Properties modified on normalsPWF
> normalsPWF.Points = [-1.0, 0.0, 0.5, 0.0, 1.0, 1.0, 0.5, 0.0]
>
> #### saving camera placements for all active views
>
> # current camera placement for renderView1
> renderView1.CameraPosition = [0.0, 0.0, 3.2903743041222895]
> renderView1.CameraParallelScale = 0.8516115354228021
>
> #### uncomment the following to render all views
> RenderAllViews()
> # alternatively, if you want to write images, you can use
> SaveScreenshot(...).
>
> Can you confirm this works on your ParaView installation? There might be
> some errors about file writing if the current working directory on your
> system is write-protected - you can ignore those.
>
> Cheers,
> Cory
>
>
> On Thu, Aug 20, 2015 at 6:54 PM, Matei Stroila <matei.stroila@gmail.com>
> wrote:
>
>> Hi,
>>
>> I am using ParaView 4.3.1 on Mac OSX.
>> I used to be able to loop through the components of an attribute array
>> and change the color of the representation. I am not sure why this is no
>> longer working (don't recall when it was working, maybe 4.2?). It does work
>> from GUI. This is the GUI trace for changing the color attribute three
>> times:
>>
>> #### import the simple module from the paraview
>>
>> from paraview.simple import *
>>
>> #### disable automatic camera reset on 'Show'
>>
>> paraview.simple._DisableFirstRenderCameraReset()
>>
>>
>> # get color transfer function/color map for 'SpeedArray'
>>
>> speedArrayLUT = GetColorTransferFunction('SpeedArray')
>>
>> speedArrayLUT.InterpretValuesAsCategories = 0
>>
>> speedArrayLUT.EnableOpacityMapping = 0
>>
>> speedArrayLUT.RGBPoints = [0.0, 1.0, 0.0, 0.0, 150.0, 0.0, 0.0, 1.0]
>>
>> speedArrayLUT.UseLogScale = 0
>>
>> speedArrayLUT.LockScalarRange = 1
>>
>> speedArrayLUT.ColorSpace = 'HSV'
>>
>> speedArrayLUT.UseBelowRangeColor = 0
>>
>> speedArrayLUT.BelowRangeColor = [0.0, 0.0, 0.0]
>>
>> speedArrayLUT.UseAboveRangeColor = 0
>>
>> speedArrayLUT.AboveRangeColor = [1.0, 1.0, 1.0]
>>
>> speedArrayLUT.NanColor = [0.498039, 0.498039, 0.498039]
>>
>> speedArrayLUT.Discretize = 1
>>
>> speedArrayLUT.NumberOfTableValues = 256
>>
>> speedArrayLUT.ScalarRangeInitialized = 1.0
>>
>> speedArrayLUT.HSVWrap = 0
>>
>> speedArrayLUT.VectorComponent = 96
>>
>> speedArrayLUT.VectorMode = 'Component'
>>
>> speedArrayLUT.AllowDuplicateScalars = 1
>>
>> speedArrayLUT.Annotations = []
>>
>> speedArrayLUT.IndexedColors = []
>>
>>
>> # get opacity transfer function/opacity map for 'SpeedArray'
>>
>> speedArrayPWF = GetOpacityTransferFunction('SpeedArray')
>>
>> speedArrayPWF.Points = [0.0, 0.0, 0.5, 0.0, 150.0, 1.0, 0.5, 0.0]
>>
>> speedArrayPWF.AllowDuplicateScalars = 1
>>
>> speedArrayPWF.ScalarRangeInitialized = 1
>>
>>
>> #change array component used for coloring
>>
>> speedArrayLUT.RGBPoints = [2.0, 1.0, 0.0, 0.0, 134.079086144, 0.0, 0.0, 1.0]
>>
>> speedArrayLUT.VectorComponent = 111
>>
>>
>> # Properties modified on speedArrayPWF
>>
>> speedArrayPWF.Points = [2.0, 0.0, 0.5, 0.0, 134.079086144, 1.0, 0.5, 0.0]
>>
>>
>> #change array component used for coloring
>>
>> speedArrayLUT.RGBPoints = [2.0, 1.0, 0.0, 0.0, 131.302099153, 0.0, 0.0, 1.0]
>>
>> speedArrayLUT.VectorComponent = 127
>>
>>
>> # Properties modified on speedArrayPWF
>>
>> speedArrayPWF.Points = [2.0, 0.0, 0.5, 0.0, 131.302099153, 1.0, 0.5, 0.0]
>>
>>
>> #change array component used for coloring
>>
>> speedArrayLUT.RGBPoints = [2.0, 1.0, 0.0, 0.0, 143.468496117, 0.0, 0.0, 1.0]
>>
>> speedArrayLUT.VectorComponent = 175
>>
>>
>> # Properties modified on speedArrayPWF
>>
>> speedArrayPWF.Points = [2.0, 0.0, 0.5, 0.0, 143.468496117, 1.0, 0.5, 0.0]
>>
>>
>> #### uncomment the following to render all views
>>
>> # RenderAllViews()
>>
>> # alternatively, if you want to write images, you can use SaveScreenshot(...).
>>
>>
>> I try to do the same from a script, this time keeping the color map the
>> same (not rescaling), and that does not work, the color of the geometry
>> stays the same:
>>
>> ###############
>>
>> *speedArrayLUT = GetColorTransferFunction('SpeedArray')*
>> *speedArrayLUT.RGBPoints = [0.0, 1.0, 0.0, 0.0, 150.0, 0.0, 0.0, 1.0]*
>> *speedArrayLUT.LockScalarRange = 1*
>> *speedArrayLUT.ColorSpace = 'HSV'*
>> *speedArrayLUT.NanColor = [0.498039, 0.498039, 0.498039]*
>> *speedArrayLUT.ScalarRangeInitialized = 1.0*
>> *speedArrayLUT.VectorComponent = 671*
>> *speedArrayLUT.VectorMode = 'Component'*
>>
>> *speedArrayPWF = GetOpacityTransferFunction('SpeedArray')*
>> *speedArrayPWF.Points = [0.0, 0.0, 0.5, 0.0, 150.0, 1.0, 0.5, 0.0]*
>> *speedArrayPWF.ScalarRangeInitialized = 1*
>>
>> *attributesLUTColorBar = GetScalarBar(speedArrayLUT, renderView1)*
>> *attributesLUTColorBar.Title = 'Speed (km/h)'*
>>
>> *for i in range_15min: *
>>
>> * speedArrayLUT.VectorComponent = i*
>> *        Render()*
>> #################
>>
>> If I add:
>>
>> *readerDisplay.RescaleTransferFunctionToDataRange() *
>>
>> in the loop, I do see the range of the color bar changing with each
>> iteration, but the color of the rendered geometry does not change. Is there
>> a way to force an update on the readerDisplay (where, *readerDisplay =
>> GetDisplayProperties(reader, view=renderView1)*)
>>
>> Thanks for any suggestions.
>>
>> Matei
>>
>>
>>
>>
>> _______________________________________________
>> Powered by www.kitware.com
>>
>> Visit other Kitware open-source projects at
>> http://www.kitware.com/opensource/opensource.html
>>
>> Please keep messages on-topic and check the ParaView Wiki at:
>> http://paraview.org/Wiki/ParaView
>>
>> Search the list archives at: http://markmail.org/search/?q=ParaView
>>
>> Follow this link to subscribe/unsubscribe:
>> http://public.kitware.com/mailman/listinfo/paraview
>>
>>
>
>
> --
> Cory Quammen
> R&D Engineer
> Kitware, Inc.
>

[Attachment #5 (text/html)]

<div dir="ltr">Hi Cory,  <div><br></div><div>Yes, your script works on my machine.  \
</div><div><br></div><div>Then, after testing your script, I deleted my \
ParaView4.3.1.ini file and now my script works too :-) Not sure what happened.  \
</div><div><br></div><div>Yes I have a vector with that many components for a time \
animation.  </div><div><br></div><div>Thanks for your attention.  \
</div><div><br></div><div>Best,  </div><div>Matei</div><div><br></div></div><br><div \
class="gmail_quote"><div dir="ltr">On Wed, Aug 26, 2015 at 10:13 AM Cory Quammen \
&lt;<a href="mailto:cory.quammen@kitware.com">cory.quammen@kitware.com</a>&gt; \
wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 \
.8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi \
Matei,<div><br></div><div>Do your vectors really have up to 672 components? \
That&#39;s fine, just surprisingly high.</div><div><br></div><div>Changing among \
vector components seems to be working fine in ParaView 4.3.1 On Windows. Here is the \
test script I ran.</div><div><br></div><div></div></div><div dir="ltr"><div><div>#### \
import the simple module from the paraview</div><div>from paraview.simple import \
*</div><div>#### disable automatic camera reset on \
&#39;Show&#39;</div><div>paraview.simple._DisableFirstRenderCameraReset()</div><div><br></div></div></div><div \
dir="ltr"><div><div># create a new &#39;Sphere&#39;</div><div>sphere1 = \
Sphere()</div><div><br></div><div># get active view</div><div>renderView1 = \
GetActiveViewOrCreate(&#39;RenderView&#39;)</div><div># uncomment following to set a \
specific view size</div><div># renderView1.ViewSize = [659, \
468]</div><div><br></div><div># show data in view</div><div>sphere1Display = \
Show(sphere1, renderView1)</div><div># trace defaults for the display \
properties.</div><div>sphere1Display.ColorArrayName = [None, \
&#39;&#39;]</div><div><br></div><div># reset view to fit \
data</div><div>renderView1.ResetCamera()</div><div><br></div><div># set scalar \
coloring</div><div>ColorBy(sphere1Display, (&#39;POINTS&#39;, \
&#39;Normals&#39;))</div><div><br></div><div># rescale color and/or opacity maps used \
to include current data \
range</div><div>sphere1Display.RescaleTransferFunctionToDataRange(True)</div><div><br></div><div># \
show color bar/color \
legend</div><div>sphere1Display.SetScalarBarVisibility(renderView1, \
True)</div><div><br></div><div># get color transfer function/color map for \
&#39;Normals&#39;</div><div>normalsLUT = \
GetColorTransferFunction(&#39;Normals&#39;)</div><div><br></div><div># get opacity \
transfer function/opacity map for &#39;Normals&#39;</div><div>normalsPWF = \
GetOpacityTransferFunction(&#39;Normals&#39;)</div></div></div><div \
dir="ltr"><div><div><br></div><div>#change array component used for \
coloring</div></div></div><div dir="ltr"><div><div>normalsLUT.RGBPoints = \
[-0.9749279022216797, 0.231373, 0.298039, 0.752941, 0.0, 0.865003, 0.865003, \
0.865003, 0.9749279022216797, 0.705882, 0.0156863, \
0.14902]</div><div>normalsLUT.VectorMode = \
&#39;Component&#39;</div><div><br></div><div># Properties modified on \
normalsPWF</div><div>normalsPWF.Points = [-0.9749279022216797, 0.0, 0.5, 0.0, \
0.9749279022216797, 1.0, 0.5, \
0.0]</div><div><br></div><div>normalsLUT.VectorComponent = \
0</div><div>RenderAllViews()</div><div>SaveScreenshot(&#39;component0.png&#39;)</div></div></div><div \
dir="ltr"><div><div><br></div><div>#change array component used for \
coloring</div></div></div><div dir="ltr"><div><div>normalsLUT.VectorComponent = \
1</div><div>RenderAllViews()</div><div>SaveScreenshot(&#39;component1.png&#39;)</div></div></div><div \
dir="ltr"><div><div><br></div><div>#change array component used for \
coloring</div></div></div><div dir="ltr"><div><div>normalsLUT.RGBPoints = [-1.0, \
0.231373, 0.298039, 0.752941, 0.0, 0.865003, 0.865003, 0.865003, 1.0, 0.705882, \
0.0156863, 0.14902]</div><div>normalsLUT.VectorComponent = \
2</div><div>RenderAllViews()</div><div>SaveScreenshot(&#39;component2.png&#39;)</div><div><br></div><div># \
Properties modified on normalsPWF</div><div>normalsPWF.Points = [-1.0, 0.0, 0.5, 0.0, \
1.0, 1.0, 0.5, 0.0]</div><div><br></div><div>#### saving camera placements for all \
active views</div><div><br></div><div># current camera placement for \
renderView1</div><div>renderView1.CameraPosition = [0.0, 0.0, \
3.2903743041222895]</div><div>renderView1.CameraParallelScale = \
0.8516115354228021</div></div></div><div dir="ltr"><div><div><br></div><div>#### \
uncomment the following to render all views</div></div></div><div \
dir="ltr"><div><div>RenderAllViews()</div><div># alternatively, if you want to write \
images, you can use SaveScreenshot(...).</div></div></div><div \
dir="ltr"><div></div><div><br></div><div>Can you confirm this works on your ParaView \
installation? There might be some errors about file writing if the current working \
directory on your system is write-protected - you can ignore \
those.</div><div><br></div><div>Cheers,</div><div>Cory</div><div><br></div></div><div \
class="gmail_extra"><br><div class="gmail_quote"></div></div><div \
class="gmail_extra"><div class="gmail_quote">On Thu, Aug 20, 2015 at 6:54 PM, Matei \
Stroila <span dir="ltr">&lt;<a href="mailto:matei.stroila@gmail.com" \
target="_blank">matei.stroila@gmail.com</a>&gt;</span> wrote:<br></div></div><div \
class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" \
style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div \
dir="ltr">Hi,  <div><br></div><div>I am using ParaView 4.3.1 on Mac OSX.  \
</div><div>I used to be able to loop through the components of an attribute array and \
change the color of the representation. I am not sure why this is no longer working \
(don&#39;t recall when it was working, maybe 4.2?). It does work from GUI. This is \
the GUI trace for changing the color attribute three times:</div><div><pre \
style="margin-top:12px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;;font-style:italic;color:rgb(64,128,128)">#### import the simple \
module from the paraview</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;;font-weight:600;color:rgb(0,128,0)">from</span><span \
style="font-family:&#39;Courier New,courier&#39;"> </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;font-weight:600;color:rgb(0,0,255)">paraview.simple</span><span \
style="font-family:&#39;Courier New,courier&#39;"> </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;font-weight:600;color:rgb(0,128,0)">import</span><span \
style="font-family:&#39;Courier New,courier&#39;"> </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">*</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;;font-style:italic;color:rgb(64,128,128)">#### disable automatic \
camera reset on &#39;Show&#39;</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;">paraview</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">.</span><span \
style="font-family:&#39;Courier New,courier&#39;">simple</span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">.</span><span \
style="font-family:&#39;Courier \
New,courier&#39;">_DisableFirstRenderCameraReset()</span></pre><pre \
style="margin-top:0px;margin-bottom:0px;font-family:&#39;Courier \
New,courier&#39;"><br></pre><pre style="margin-top:0px;margin-bottom:0px"><span \
style="font-family:&#39;Courier \
New,courier&#39;;font-style:italic;color:rgb(64,128,128)"># get color transfer \
function/color map for &#39;SpeedArray&#39;</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;">speedArrayLUT </span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">=</span><span \
style="font-family:&#39;Courier New,courier&#39;"> \
GetColorTransferFunction(</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(186,33,33)">&#39;SpeedArray&#39;</span><span \
style="font-family:&#39;Courier New,courier&#39;">)</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;">speedArrayLUT</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">.</span><span \
style="font-family:&#39;Courier New,courier&#39;">InterpretValuesAsCategories \
</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">=</span><span \
style="font-family:&#39;Courier New,courier&#39;"> </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">0</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;">speedArrayLUT</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">.</span><span \
style="font-family:&#39;Courier New,courier&#39;">EnableOpacityMapping </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">=</span><span \
style="font-family:&#39;Courier New,courier&#39;"> </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">0</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;">speedArrayLUT</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">.</span><span \
style="font-family:&#39;Courier New,courier&#39;">RGBPoints </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">=</span><span \
style="font-family:&#39;Courier New,courier&#39;"> [</span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">0.0</span><span \
style="font-family:&#39;Courier New,courier&#39;">, </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">1.0</span><span \
style="font-family:&#39;Courier New,courier&#39;">, </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">0.0</span><span \
style="font-family:&#39;Courier New,courier&#39;">, </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">0.0</span><span \
style="font-family:&#39;Courier New,courier&#39;">, </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">150.0</span><span \
style="font-family:&#39;Courier New,courier&#39;">, </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">0.0</span><span \
style="font-family:&#39;Courier New,courier&#39;">, </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">0.0</span><span \
style="font-family:&#39;Courier New,courier&#39;">, </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">1.0</span><span \
style="font-family:&#39;Courier New,courier&#39;">]</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;">speedArrayLUT</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">.</span><span \
style="font-family:&#39;Courier New,courier&#39;">UseLogScale </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">=</span><span \
style="font-family:&#39;Courier New,courier&#39;"> </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">0</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;">speedArrayLUT</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">.</span><span \
style="font-family:&#39;Courier New,courier&#39;">LockScalarRange </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">=</span><span \
style="font-family:&#39;Courier New,courier&#39;"> </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">1</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;">speedArrayLUT</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">.</span><span \
style="font-family:&#39;Courier New,courier&#39;">ColorSpace </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">=</span><span \
style="font-family:&#39;Courier New,courier&#39;"> </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(186,33,33)">&#39;HSV&#39;</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
New,courier&#39;">speedArrayLUT</span><span style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">.</span><span \
style="font-family:&#39;Courier New,courier&#39;">UseBelowRangeColor </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">=</span><span \
style="font-family:&#39;Courier New,courier&#39;"> </span><span \
style="font-family:&#39;Courier \
New,courier&#39;;color:rgb(102,102,102)">0</span></pre><pre \
style="margin-top:0px;margin-bottom:0px"><span style="font-family:&#39;Courier \
<pre style="margin-top:12px;margin-bottom:0px"><br></pre><pre \
style="margin-top:0px;margin-bottom:12px"></pre></div></font></span></div> \
<br></blockquote></div></div><div class="gmail_extra"><div \
class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 \
.8ex;border-left:1px #ccc \
solid;padding-left:1ex">_______________________________________________<br> Powered \
by <a href="http://www.kitware.com" rel="noreferrer" \
target="_blank">www.kitware.com</a><br> <br>
Visit other Kitware open-source projects at <a \
href="http://www.kitware.com/opensource/opensource.html" rel="noreferrer" \
target="_blank">http://www.kitware.com/opensource/opensource.html</a><br> <br>
Please keep messages on-topic and check the ParaView Wiki at: <a \
href="http://paraview.org/Wiki/ParaView" rel="noreferrer" \
target="_blank">http://paraview.org/Wiki/ParaView</a><br> <br>
Search the list archives at: <a href="http://markmail.org/search/?q=ParaView" \
rel="noreferrer" target="_blank">http://markmail.org/search/?q=ParaView</a><br> <br>
Follow this link to subscribe/unsubscribe:<br>
<a href="http://public.kitware.com/mailman/listinfo/paraview" rel="noreferrer" \
target="_blank">http://public.kitware.com/mailman/listinfo/paraview</a><br> \
<br></blockquote></div></div><div class="gmail_extra"><br><br \
clear="all"><div><br></div>-- <br><div>Cory Quammen<br>R&amp;D Engineer<br>Kitware, \
Inc.</div> </div></blockquote></div>



_______________________________________________
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