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List: osflash-sandy
Subject: [Sandy] [sandy commit] r756 - trunk/sandy/as3/trunk/src/sandy/parser
From: codesite-noreply () google ! com (codesite-noreply at google ! com)
Date: 2008-08-30 20:23:37
Message-ID: 0015175cde6628888a0455b32515 () google ! com
[Download RAW message or body]
Author: makc.the.great
Date: Sat Aug 30 13:23:28 2008
New Revision: 756
Modified:
trunk/sandy/as3/trunk/src/sandy/parser/Parser3DS.as
Log:
somewhat better handling of multiple materials, should work as long as
there is one shape per material. not perfect yet, but I'm trying :)
Modified: trunk/sandy/as3/trunk/src/sandy/parser/Parser3DS.as
==============================================================================
--- trunk/sandy/as3/trunk/src/sandy/parser/Parser3DS.as (original)
+++ trunk/sandy/as3/trunk/src/sandy/parser/Parser3DS.as Sat Aug 30 13:23:28
2008
@@ -56,7 +56,7 @@
private var endFrame:uint;
private var lastRotation:Quaternion;
- private var textureFileName:String;
+ private var textureFileNames:Array;
/**
* Creates a new Parser3DS instance.
@@ -69,7 +69,7 @@
public function Parser3DS( p_sUrl:String, p_nScale:Number = 1,
p_sTextureExtension:String = null )
{
super( p_sUrl, p_nScale, p_sTextureExtension );
- m_sDataFormat = URLLoaderDataFormat.BINARY;
+ m_sDataFormat = URLLoaderDataFormat.BINARY; textureFileNames = [];
}
/**
@@ -131,7 +131,7 @@
break;
case Parser3DSChunkTypes.MAT_TEXFLNM:
// texture file name
- textureFileName = readString ();
+ textureFileNames.push (readString ());
break;
case Parser3DSChunkTypes.EDIT_OBJECT:
@@ -143,8 +143,8 @@
if( l_oMatrix ) _applyMatrixToShape( l_oShape, l_oMatrix );
m_oGroup.addChild( l_oShape );
// untested, may not work... but should
- if (textureFileName != null)
- applyTextureToShape (l_oShape, textureFileName);
+ if (textureFileNames.length > 0)
+ applyTextureToShape (l_oShape, textureFileNames.shift ());
}
// --
var str:String = readString();
@@ -504,8 +504,8 @@
if( l_oMatrix ) _applyMatrixToShape( l_oShape, l_oMatrix );
m_oGroup.addChild( l_oShape );
// -- Parsing is finished
- if (textureFileName != null)
- applyTextureToShape (l_oShape, textureFileName);
+ if (textureFileNames.length > 0)
+ applyTextureToShape (l_oShape, textureFileNames.shift ());
dispatchInitEvent ();
}
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