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List:       opensolaris-desktop-discuss
Subject:    Re: [desktop-discuss] WebGL on Solaris 11 Express and Firefox
From:       alan pae <alanpae () ilkda ! com>
Date:       2010-12-27 13:14:29
Message-ID: 1253278009.91293484503056.JavaMail.Twebapp () sf-app1
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> You should already be using MESA by default with
> an Intel GPU.  What does "glxgears -info | grep
> GL_VERSION" report?

As Ed McMahon used to say, you are correct sir.

glxgears -info
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER   = Mesa DRI Intel(R) 965GM GEM 20090418 2009Q1
GL_VERSION    = 2.0 Mesa 7.4.4
GL_VENDOR     = Tungsten Graphics, Inc
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program \
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample \
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object \
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects \
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp \
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add \
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 \
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two \
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object \
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra \
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate \
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract \
GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array \
GL_EXT_copy_texture GL_EXT_draw_range_e  lements GL_EXT_framebuffer_object \
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil \
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters \
GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color \
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap \
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp \
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 \
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object \
GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array \
GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels \
GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_separate_stencil \
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate \
GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square \
GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_textur  e_rectangle \
GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 \
GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp \
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture \
GL_SUN_multi_draw_arrays

I was looking in about:config:

webgl.force_osmesa;false <-- Setting this to true causes webgl to not even try to \
load. webgl.osmesalib; <-- I gather you can point to some .so file on the disk to \
enable this.

thanks,
alan
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