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List:       opensim-users
Subject:    Re: [Opensim-users] Question about NPCs and attachments (Chris)
From:       Chris <mewtwo0641 () gmail ! com>
Date:       2014-02-14 23:12:28
Message-ID: 52FEA2DC.6010901 () gmail ! com
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Ah OK, no worries. I hope it was pleasant :)

I ran my tests again on justincc-master and was able to reproduce there 
as well.

Mantis: http://opensimulator.org/mantis/view.php?id=7011

Thank you!

On 2/12/2014 6:45 PM, Justin Clark-Casey wrote:
> Sorry for not replying sooner to this - have been on holiday for much 
> of the past week.
>
> The NPC stuff was written before multi-attachments were implemented in 
> master, so I wouldn't be completely surprised if they don't work 
> properly - there are no regression tests for this.
>
> Also, the current master has various appearance issues that may have 
> further affected NPCs.  So please could you test against 
> justincc-master (a stable master branch from an older code point) and 
> master and submit a mantis report with the relevant details. It will 
> get fixed in both places but justincc-master gives me a known stable 
> point from which to diagnose the original issue.
>
> Thanks!
>
> Justin
>
> On 07/02/14 17:58, Chris wrote:
>> That is strange, as I was unable to create an NPC (That is, a new NPC 
>> cloned from my own avatar) that wasn't a cloud
>> until my own baked textures were working properly. Preexisting NPC 
>> appearance notecards had no problem except for
>> multiple attachments issue.
>>
>> On 2/6/2014 5:15 AM, Jeff Kelley wrote:
>>> At 9:18 PM -0600 5/2/14, Chris wrote:
>>>
>>>> On some further fiddling with it, it seems like the latest master 
>>>> is having some slight
>>>> issues with baking; where I can tell that sometimes I end up with a 
>>>> completely white
>>>> avatar after removing entire folder contents that contain 
>>>> attachments, skin, shape, etc.,
>>>
>>>
>>> I think osNpcCreate don't care the skin, shape, clothes listed in the
>>> <key>wearables</key> section but uses only baked textures contained 
>>> in the
>>> <key>textures</key> section.
>>>
>>> Baking an avatar from wearables is a task for the client. A NPC is a 
>>> snapshot of a baked avatar, not a compositing of
>>> an array of wearables.
>>>
>>> In an attempt to understand the role of each key in the notecard, I 
>>> could nullify every wearable (item plus asset) and
>>> still get a full NPC as long as the five baked textures are present. 
>>> Example:
>>>
>>>
>>>     <key>wearables</key>
>>>     <array>
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array />
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array />
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array>
>>>         <map>
>>>           <key>item</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>           <key>asset</key>
>>> <uuid>00000000-0000-0000-0000-000000000000</uuid>
>>>         </map>
>>>       </array>
>>>       <array />
>>>       <array />
>>>       <array />
>>>     </array>
>>>     <key>textures</key>
>>>     <array>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6</uuid>
>>> <uuid>4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>5fca7776-429f-424c-8890-193bff0d1b92</uuid>
>>> <uuid>b6962615-39a9-453d-bbd5-d3f5ee88c283</uuid>
>>> <uuid>6807b552-8ebb-4566-8075-1132d96df008</uuid>
>>> <uuid>ce7dc2e5-3ca2-4e7d-937d-ce3e5e35cc0b</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
>>> <uuid>3dac69ee-c236-4b2a-958b-d7d75a9156f3</uuid>
>>>     </array>
>>>
>>>
>>>
>>>
>>> -- Jeff
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users@lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>
>


-- 
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
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