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List: opensim-users
Subject: Re: [Opensim-users] Physical object looses physics status when colliding with ground
From: bertrand lebert <bartleby94 () hotmail ! fr>
Date: 2014-01-22 7:30:38
Message-ID: A7266B75-3778-47E7-B24F-1299E3C39E5F () hotmail ! fr
[Download RAW message or body]
Hello
Why you never answer us?
Bartleby
Le 22 janv. 2014 =E0 01:48, Justin Clark-Casey <jjustincc@googlemail.com> a=
=E9crit :
> I suspect there might be an uncaught race condition somewhere, which woul=
d be a bug in ODE's physics plugin. I know there are a ton of open bugs so=
it might seem a little futile, but would be good to mantis it for referenc=
e.
> =
> On 20/01/14 11:16, Jeff Kelley wrote:
>> A physical object looses physics status when colliding with ground and b=
ecomes phantom.
>> =
>> [ODE SCENE]: unable to collide test active prim against space. The spac=
e was zero, the geom was zero or it was in the
>> process of being removed. Removed it from the active prim list. This n=
eeds to be fixed!
>> =
>> =
>> This happens only to objects rezed with llRezObject(), and only for grou=
nd (not floor) collision.
>> =
>> Here is an experiment with a floor:
>> http://www.pescadoo.net/tmp/ground_collision.png
>> =
>> They all have been "de-physicated" the instant they reached the ground.
>> =
>> The ground is perfectly flat (terrain fill).
>> =
>> =
>> -- Jeff
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users@lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>> =
> =
> =
> -- =
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
> _______________________________________________
> Opensim-users mailing list
> Opensim-users@lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
> =
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