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List: opensim-users
Subject: Re: [Opensim-users] opensource language
From: BoneZ <bonez () dogzhouse ! com>
Date: 2013-12-14 15:43:29
Message-ID: 52AC7CA1.1010800 () dogzhouse ! com
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Hello,
I agree with comments/reasons concerning keeping the LSL language and
like very much the options we currently have with c#, OS functions, etc.
I believe doing it this way has allowed flexibility to the platform and
keeps open the possibility to extend it further in the future with any
other language which may prove useful.
On 12/14/2013 10:16 AM, John Oeffinger wrote:
> And in addition, if OpenSim hopes to get any SL content creators over
> to OpenSim worlds, this is a huge disincentive. One of the main
> problems OpenSim has now is getting good SL content creators to even
> think about worlds outside SL. If you can't get the SL content
> creators to OpenSim, the OS worlds will not be able to attract the
> residents in larger numbers.
>
> On Dec 14, 2013, at 8:55 AM, Sarge Misfit <fubat.enterprises@gmail.com
> <mailto:fubat.enterprises@gmail.com>> wrote:
>
>> Just keep in mind, if you are suggesting that LSL no longer be used,
>> then all those script we are using will all have to be re-written.
>> Every last one of them.
>>
>>
>> On Sat, Dec 14, 2013 at 6:31 AM, Timothy Rogers
>> <timothy.f.rogers@gmail.com <mailto:timothy.f.rogers@gmail.com>> wrote:
>>
>> You can if you world is regulated well enough turn on direct C#
>> scripting so you can code pure C# in world, but be very careful
>> if your region has public access with scripting because then that
>> opens you to a lot of possible attacks.
>>
>>
>> On Sat, Dec 14, 2013 at 7:26 AM, Kim Minuet
>> <kimminuet@hotmail.com <mailto:kimminuet@hotmail.com>> wrote:
>>
>> Well we already have a lot of OS specific functions ... but
>> if you're talking new language constructs or new events ...
>> bring it on :)
>>
>> Kim
>>
>> ------------------------------------------------------------------------
>> From: oztrout63@bigpond.com <mailto:oztrout63@bigpond.com>
>> To: opensim-users@lists.berlios.de
>> <mailto:opensim-users@lists.berlios.de>
>> Date: Sun, 15 Dec 2013 00:24:38 +1100
>> Subject: [Opensim-users] opensource language
>>
>>
>> Hello ... Just thinking here ...
>> The scripts we use for opensims worlds are open source ...
>> Why is it that we are following the secondlife scripting
>> language ?
>> Can we make it different ... ?
>> It looks like to me that we are following secondlife here but
>> if we can change it , hmmm that is a first ...
>> Is there a away... ?
>> There should be ...
>> Think on it ...
>> --
>> Most computer problems are located between keyboard and chair
>> .... <face-cool.png>
>>
>>
>> _______________________________________________ Opensim-users
>> mailing list Opensim-users@lists.berlios.de
>> <mailto:Opensim-users@lists.berlios.de>
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users@lists.berlios.de
>> <mailto:Opensim-users@lists.berlios.de>
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users@lists.berlios.de
>> <mailto:Opensim-users@lists.berlios.de>
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users@lists.berlios.de <mailto:Opensim-users@lists.berlios.de>
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users@lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
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Hello,<br>
<br>
I agree with comments/reasons concerning keeping the LSL language
and like very much the options we currently have with c#, OS
functions, etc.<br>
I believe doing it this way has allowed flexibility to the platform
and keeps open the possibility to extend it further in the future
with any other language which may prove useful.<br>
<br>
<br>
<br>
<div class="moz-cite-prefix">On 12/14/2013 10:16 AM, John Oeffinger
wrote:<br>
</div>
<blockquote
cite="mid:854597DB-8235-4B0F-A0B2-9E93449E7B35@oeffingers.com"
type="cite">
<meta http-equiv="Content-Type" content="text/html;
charset=ISO-8859-1">
<meta http-equiv="Content-Type" content="text/html;
charset=ISO-8859-1">
And in addition, if OpenSim hopes to get any SL content creators
over to OpenSim worlds, this is a huge disincentive. One of the
main problems OpenSim has now is getting good SL content creators
to even think about worlds outside SL. If you can't get the SL
content creators to OpenSim, the OS worlds will not be able to
attract the residents in larger numbers.
<div><br>
<div>
<div>On Dec 14, 2013, at 8:55 AM, Sarge Misfit <<a
moz-do-not-send="true"
href="mailto:fubat.enterprises@gmail.com">fubat.enterprises@gmail.com</a>>
wrote:</div>
<br class="Apple-interchange-newline">
<blockquote type="cite">
<div dir="ltr">Just keep in mind, if you are suggesting that
LSL no longer be used, then all those script we are using
will all have to be re-written. Every last one of them.<br>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">
On Sat, Dec 14, 2013 at 6:31 AM, Timothy Rogers <span
dir="ltr"><<a moz-do-not-send="true"
href="mailto:timothy.f.rogers@gmail.com"
target="_blank">timothy.f.rogers@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">You can if you world is regulated well
enough turn on direct C# scripting so you can code
pure C# in world, but be very careful if your region
has public access with scripting because then that
opens you to a lot of possible attacks.</div>
<div class="HOEnZb">
<div class="h5">
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Sat, Dec 14, 2013 at
7:26 AM, Kim Minuet <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:kimminuet@hotmail.com"
target="_blank">kimminuet@hotmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="margin:0 0 0 .8ex;border-left:1px
#ccc solid;padding-left:1ex">
<div>
<div dir="ltr">Well we already have a lot
of OS specific functions ... but if
you're talking new language constructs
or new events ... bring it on :)<br>
<br>
<img moz-do-not-send="true" alt=""
height="19" width="19"> Kim <img
moz-do-not-send="true" alt=""
height="19" width="19"><br>
<br>
<div>
<hr>From: <a moz-do-not-send="true"
href="mailto:oztrout63@bigpond.com"
target="_blank">oztrout63@bigpond.com</a><br>
To: <a moz-do-not-send="true"
href="mailto:opensim-users@lists.berlios.de"
\
target="_blank">opensim-users@lists.berlios.de</a><br>
Date: Sun, 15 Dec 2013 00:24:38 +1100<br>
Subject: [Opensim-users] opensource
language
<div><br>
<br>
Hello ... Just thinking here ...<br>
The scripts we use for opensims
worlds are open source ...<br>
Why is it that we are following the
secondlife scripting language ?<br>
Can we make it different ... ?<br>
It looks like to me that we are
following secondlife here but if we
can change it , hmmm that is a first
...<br>
Is there a away... ?<br>
There should be ... <br>
Think on it ... <br>
<table cellpadding="0"
cellspacing="0" width="100%">
<tbody>
<tr>
<td>
-- <br>
Most computer problems are
located between keyboard and
chair .... \
<span><face-cool.png></span> </td>
</tr>
</tbody>
</table>
<br>
</div>
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mailing list
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href="mailto:Opensim-users@lists.berlios.de"
\
target="_blank">Opensim-users@lists.berlios.de</a> <a moz-do-not-send="true"
\
href="https://lists.berlios.de/mailman/listinfo/opensim-users"
\
target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a></div> \
</div> </div>
<br>
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href="mailto:Opensim-users@lists.berlios.de"
target="_blank">Opensim-users@lists.berlios.de</a><br>
<a moz-do-not-send="true"
\
href="https://lists.berlios.de/mailman/listinfo/opensim-users"
\
target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-users</a><br> \
</blockquote> </div>
<br>
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</div>
</div>
<br>
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href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a><br>
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