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List:       opensim-users
Subject:    Re: [Opensim-users] sound files length
From:       Michel DENIS <michel.m.denis () gmail ! com>
Date:       2013-05-23 7:42:12
Message-ID: 519DC854.8040908 () gmail ! com
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Thank you Justin - this is great work !
-michel

Justin Clark-Casey wrote:
> As light relief from other things, I had a chance to take a look at 
> this today and llSetSoundQueueing() should now be implemented as of 
> git master 7d38f49.
> 
> The implementation was surprisingly simple as it's the viewer that 
> does all the work.  This means that like SL, only two sounds can be 
> queued at any one time.  But this should be enough to get LSL scripts 
> to work though I didn't test the one you quoted.
> 
> On 15/05/13 10:28, Tom Willans wrote:
> > In SL there is the script 
> > http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681 that can 
> > play multiple 10 second
> > wave files to make upto in this case 42 minutes.
> > Unfortunately this does not work within Openim because 
> > llSetSoundQueueing
> > <http://wiki.secondlife.com/wiki/llSetSoundQueueing> is not fully 
> > implemented. This buffers the sound so that there is
> > no break I believe. I have been told that the 10 second .wav files 
> > are quite a resource hit - however I have not tested
> > this myself.
> > 
> > It would be helpful if this could be fully implemented.
> > 
> > I have got around this by using a script to play the parcel media as 
> > an avatar approaches using the agent sensor script.
> > Using the media all I needed was a link to the .mp3 files. I never 
> > got the audio setting to work; I think that this
> > needs audio streaming which I never set up fully (the media option 
> > was easier). You may be able to set the media parcel
> > using
> > http://wiki.secondlife.com/wiki/LlParcelMediaCommandList for each set 
> > of dialogue.
> > 
> > Hope this helps.
> > 
> > Tom Willans  BSc(Hons)  MBCS  CITP
> > PhD Student
> > Serious Games Institute, Coventry University
> > United Kingdom
> > 
> > Managing Director Bessacarr Publications Ltd
> > Senior Research Representative:Engineering and Computing
> > +44 (0)121 288 0281
> > email: tom.willans@bessacarr.com <mailto:tom.willans@bessacarr.com>
> > skype: tom.willans
> > Second Life and OSGrid: Tom Tiros
> > 
> > 
> > 
> > Sent from my iPad
> > 
> > On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <nick@3dles.com 
> > <mailto:nick@3dles.com>> wrote:
> > 
> > > So the viewer builders should work on that, to make it long enough 
> > > to have the NPC speak whole sentences. This is what
> > > more of us would like to see. There is a lot of language education 
> > > going on in OpenSim so sentences of, let's say, 1
> > > minute would be great.
> > > Now that some of the viewers are forked to OpenSim, the OS version 
> > > could have that option!
> > > Nick Zwart - 3DLES
> > > 
> > > ----- Original Message -----
> > > *From:* Nebadon Izumi <mailto:nebadon2025@gmail.com>
> > > *To:* OpenSim Users Mailing List 
> > > <mailto:opensim-users@lists.berlios.de>
> > > *Sent:* Tuesday, May 14, 2013 11:41 PM
> > > *Subject:* Re: [Opensim-users] sound files length
> > > 
> > > This is a limit imposed on the viewer mostly to combat copyright 
> > > issues in the Linden grid, you could
> > > theoretically expand that limit if you had a good enough 
> > > understanding of the viewer code, there is nothing that
> > > can be done on the simulator side, as there is no hard limit 
> > > there, it will accept whatever the viewer feeds it at
> > > this time.
> > > 
> > > 
> > > On Tue, May 14, 2013 at 11:32 AM, Michel DENIS 
> > > <michel.m.denis@gmail.com <mailto:michel.m.denis@gmail.com>> wrote:
> > > 
> > > __
> > > Hello,
> > > 
> > > I need to set up a long and complex voice dialog between 2 
> > > bots (NPCs)  but discover the difficulty of doing
> > > that as it looks that sound files cannot be more than 10 
> > > seconds each !?
> > > Not only the initial set up requires several cuts of each 
> > > voice sequence, but  there's a complex
> > > parameterization of scripts, and finally the 
> > > maintenance/evolution of the system when dialogs need to be
> > > changed will be tough.
> > > 
> > > Why this limitation ? Any way of patching to get "free 
> > > length" sound files like on other VW platforms ?
> > > 
> > > Thanks in advance for your feedback,
> > > -michel
> > > 
> > > 
> > > 
> > > _______________________________________________
> > > Opensim-users mailing list
> > > Opensim-users@lists.berlios.de 
> > > <mailto:Opensim-users@lists.berlios.de>
> > > https://lists.berlios.de/mailman/listinfo/opensim-users
> > > 
> > > 
> > > 
> > > 
> > > --
> > > Michael Emory Cerquoni
> > > 
> > > 
> > > ------------------------------------------------------------------------------------------------------------------------ \
> > >  
> > > 
> > > _______________________________________________
> > > Opensim-users mailing list
> > > Opensim-users@lists.berlios.de 
> > > <mailto:Opensim-users@lists.berlios.de>
> > > https://lists.berlios.de/mailman/listinfo/opensim-users
> > > 
> > > _______________________________________________
> > > Opensim-users mailing list
> > > Opensim-users@lists.berlios.de <mailto:Opensim-users@lists.berlios.de>
> > > https://lists.berlios.de/mailman/listinfo/opensim-users
> > 
> > 
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users@lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> > 
> 
> 


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<font face="Arial">Thank you Justin - this is great work !<br>
-michel<br>
</font><br>
Justin Clark-Casey wrote:
<blockquote cite="mid:519D1887.7000207@googlemail.com" type="cite">As
light relief from other things, I had a chance to take a look at this
today and llSetSoundQueueing() should now be implemented as of git
master 7d38f49.
  <br>
  <br>
The implementation was surprisingly simple as it's the viewer that does
all the work.&nbsp; This means that like SL, only two sounds can be queued
at any one time.&nbsp; But this should be enough to get LSL scripts to work
though I didn't test the one you quoted.
  <br>
  <br>
On 15/05/13 10:28, Tom Willans wrote:
  <br>
  <blockquote type="cite">In SL there is the script
<a class="moz-txt-link-freetext" \
href="http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681">http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681</a> \
that can play multiple 10 second
    <br>
wave files to make upto in this case 42 minutes.
    <br>
Unfortunately this does not work within Openim because
llSetSoundQueueing
    <br>
<a class="moz-txt-link-rfc2396E" \
href="http://wiki.secondlife.com/wiki/llSetSoundQueueing">&lt;http://wiki.secondlife.com/wiki/llSetSoundQueueing&gt;</a> \
is not fully implemented. This buffers the sound so that there is
    <br>
no break I believe. I have been told that the 10 second .wav files are
quite a resource hit - however I have not tested
    <br>
this myself.
    <br>
    <br>
It would be helpful if this could be fully implemented.
    <br>
    <br>
I have got around this by using a script to play the parcel media as an
avatar approaches using the agent sensor script.
    <br>
Using the media all I needed was a link to the .mp3 files. I never got
the audio setting to work; I think that this
    <br>
needs audio streaming which I never set up fully (the media option was
easier). You may be able to set the media parcel
    <br>
using
    <br>
<a class="moz-txt-link-freetext" \
href="http://wiki.secondlife.com/wiki/LlParcelMediaCommandList">http://wiki.secondlife.com/wiki/LlParcelMediaCommandList</a> \
for each set of dialogue.
    <br>
    <br>
Hope this helps.
    <br>
    <br>
Tom Willans&nbsp; BSc(Hons)&nbsp; MBCS&nbsp; CITP
    <br>
PhD Student
    <br>
Serious Games Institute, Coventry University
    <br>
United Kingdom
    <br>
    <br>
Managing Director Bessacarr Publications Ltd
    <br>
Senior Research Representative:Engineering and Computing
    <br>
+44 (0)121 288 0281
    <br>
email: <a class="moz-txt-link-abbreviated" \
href="mailto:tom.willans@bessacarr.com">tom.willans@bessacarr.com</a> <a \
class="moz-txt-link-rfc2396E" \
href="mailto:tom.willans@bessacarr.com">&lt;mailto:tom.willans@bessacarr.com&gt;</a>  \
                <br>
skype: tom.willans
    <br>
Second Life and OSGrid: Tom Tiros
    <br>
    <br>
    <br>
    <br>
Sent from my iPad
    <br>
    <br>
On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" &lt;<a \
class="moz-txt-link-abbreviated" href="mailto:nick@3dles.com">nick@3dles.com</a> <a \
class="moz-txt-link-rfc2396E" \
href="mailto:nick@3dles.com">&lt;mailto:nick@3dles.com&gt;</a>&gt; wrote:  <br>
    <br>
    <blockquote type="cite">So the viewer builders should work on that,
to make it long enough to have the NPC speak whole sentences. This is
what
      <br>
more of us would like to see. There is a lot of language education
going on in OpenSim so sentences of, let's say, 1
      <br>
minute would be great.
      <br>
Now that some of the viewers are forked to OpenSim, the OS version
could have that option!
      <br>
Nick Zwart - 3DLES
      <br>
      <br>
&nbsp;&nbsp;&nbsp; ----- Original Message -----
      <br>
&nbsp;&nbsp;&nbsp; *From:* Nebadon Izumi <a class="moz-txt-link-rfc2396E" \
href="mailto:nebadon2025@gmail.com">&lt;mailto:nebadon2025@gmail.com&gt;</a>  <br>
&nbsp;&nbsp;&nbsp; *To:* OpenSim Users Mailing List
<a class="moz-txt-link-rfc2396E" \
href="mailto:opensim-users@lists.berlios.de">&lt;mailto:opensim-users@lists.berlios.de&gt;</a>
  <br>
&nbsp;&nbsp;&nbsp; *Sent:* Tuesday, May 14, 2013 11:41 PM
      <br>
&nbsp;&nbsp;&nbsp; *Subject:* Re: [Opensim-users] sound files length
      <br>
      <br>
&nbsp;&nbsp;&nbsp; This is a limit imposed on the viewer mostly to combat copyright
issues in the Linden grid, you could
      <br>
&nbsp;&nbsp;&nbsp; theoretically expand that limit if you had a good enough
understanding of the viewer code, there is nothing that
      <br>
&nbsp;&nbsp;&nbsp; can be done on the simulator side, as there is no hard limit \
there, it will accept whatever the viewer feeds it at
      <br>
&nbsp;&nbsp;&nbsp; this time.
      <br>
      <br>
      <br>
&nbsp;&nbsp;&nbsp; On Tue, May 14, 2013 at 11:32 AM, Michel DENIS
&lt;<a class="moz-txt-link-abbreviated" \
href="mailto:michel.m.denis@gmail.com">michel.m.denis@gmail.com</a> <a \
class="moz-txt-link-rfc2396E" \
href="mailto:michel.m.denis@gmail.com">&lt;mailto:michel.m.denis@gmail.com&gt;</a>&gt; \
wrote:  <br>
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; __
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Hello,
      <br>
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I need to set up a long and complex voice \
dialog between 2 bots (NPCs)&nbsp; but discover the difficulty of doing
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; that as it looks that sound files cannot \
be more than 10 seconds each !?
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Not only the initial set up requires \
several cuts of each voice sequence, but&nbsp; there's a complex
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; parameterization of scripts, and finally \
the maintenance/evolution of the system when dialogs need to be
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; changed will be tough.
      <br>
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Why this limitation ? Any way of patching \
to get "free length" sound files like on other VW platforms ?
      <br>
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Thanks in advance for your feedback,
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -michel
      <br>
      <br>
      <br>
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \
_______________________________________________  <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Opensim-users mailing list
      <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a class="moz-txt-link-abbreviated" \
href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a> <a \
class="moz-txt-link-rfc2396E" \
href="mailto:Opensim-users@lists.berlios.de">&lt;mailto:Opensim-users@lists.berlios.de&gt;</a>
  <br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a class="moz-txt-link-freetext" \
href="https://lists.berlios.de/mailman/listinfo/opensim-users">https://lists.berlios.de/mailman/listinfo/opensim-users</a>
  <br>
      <br>
      <br>
      <br>
      <br>
&nbsp;&nbsp;&nbsp; --
      <br>
&nbsp;&nbsp;&nbsp; Michael Emory Cerquoni
      <br>
      <br>
&nbsp;&nbsp;&nbsp;
------------------------------------------------------------------------------------------------------------------------
  <br>
      <br>
&nbsp;&nbsp;&nbsp; _______________________________________________
      <br>
&nbsp;&nbsp;&nbsp; Opensim-users mailing list
      <br>
&nbsp;&nbsp;&nbsp; <a class="moz-txt-link-abbreviated" \
href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a> <a \
class="moz-txt-link-rfc2396E" \
href="mailto:Opensim-users@lists.berlios.de">&lt;mailto:Opensim-users@lists.berlios.de&gt;</a>
  <br>
&nbsp;&nbsp;&nbsp; <a class="moz-txt-link-freetext" \
href="https://lists.berlios.de/mailman/listinfo/opensim-users">https://lists.berlios.de/mailman/listinfo/opensim-users</a>
  <br>
      <br>
_______________________________________________
      <br>
Opensim-users mailing list
      <br>
<a class="moz-txt-link-abbreviated" \
href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a> <a \
class="moz-txt-link-rfc2396E" \
href="mailto:Opensim-users@lists.berlios.de">&lt;mailto:Opensim-users@lists.berlios.de&gt;</a>
  <br>
<a class="moz-txt-link-freetext" \
href="https://lists.berlios.de/mailman/listinfo/opensim-users">https://lists.berlios.de/mailman/listinfo/opensim-users</a>
  <br>
    </blockquote>
    <br>
    <br>
_______________________________________________
    <br>
Opensim-users mailing list
    <br>
<a class="moz-txt-link-abbreviated" \
href="mailto:Opensim-users@lists.berlios.de">Opensim-users@lists.berlios.de</a>  <br>
<a class="moz-txt-link-freetext" \
href="https://lists.berlios.de/mailman/listinfo/opensim-users">https://lists.berlios.de/mailman/listinfo/opensim-users</a>
  <br>
    <br>
  </blockquote>
  <br>
  <br>
</blockquote>
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