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List:       opensim-users
Subject:    Re: [Opensim-users] status of vehicles in opensim
From:       InuYasha Meiji <inuyasha.meiji () gmail ! com>
Date:       2013-02-10 7:48:40
Message-ID: 511750D8.7040609 () gmail ! com
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I am not the originator of the question on vehicle scripting, but I am 
hoping what you do is compatible with mega regions and such.  One more 
thing...  are boat vehivles included in you're bulletphysics or ODE 
only.  I am waiting for the physics that controll how a boat floats and 
moves over water.

I thank you greatly for your work on this.
Yuukyuu/InuYasha


On 2/9/2013 11:16 PM, Mister Blue wrote:
> There are vehicle implementations in both the ODE and the BulletSim 
> physics engine. BulletSim is under active development (my me) and I am 
> working to make the SL vehicle model completely functional.
> 
> Is there a particular 'wonky' thing that should be worked on?
> 
> -- ra
> 
> 
> On Sat, Feb 9, 2013 at 2:19 PM, Dr Ramesh Ramloll <r.ramloll@gmail.com 
> <mailto:r.ramloll@gmail.com>> wrote:
> 
> Hello,
> Can anyone let me know if the latest version of opensim supports
> vehicles reasonably ok ...? by that I mean, has anyone experienced
> wonky things happening to their sim when vehicles are used. Thanks
> Regards
> Ramesh
> 
> -- 
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate
> /Research Associate Professor/, Idaho State University, Pocatello,
> ID 83209 Tel: 208-240-0040 <tel:208-240-0040>
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn
> <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
> <http://www.deepsemaphore.com>, Google+ profile
> <https://plus.google.com/103652369558830540272/about>
> 
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