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List:       opensim-users
Subject:    Re: [Opensim-users] Couple questions about master (Unhandled
From:       Justin Clark-Casey <jjustincc () googlemail ! com>
Date:       2012-12-19 2:08:44
Message-ID: 50D121AC.6090908 () googlemail ! com
[Download RAW message or body]

Yes, this was a problem with master that probably got introduced on Nov 23 2012 which \
appears to affect Windows but not  Mono.  I have reverted this in commit ae67435 \
today, which should make this issue go away.  I would be very interested  in \
confirmation that you are running Windows (or notice that you're actually on Mono), \
preferably as a note on [1].

The EOC messages are often associated, I think, with parsing of uploaded avatar \
textures.  I'm not sure if they are  specific to certain viewers, certain \
appearances, certain configurations (e.g. 64 bit windows, vs 32-bit windows and  \
Mono) or are simply random.

[1] http://opensimulator.org/mantis/view.php?id=6468

On 18/12/12 13:30, Emperor Starfinder wrote:
> I am getting that as well.  It appears to happen with Imprudence, Hippo
> Viewer (the one island oasis has done), Firestorm (For Opensim), and
> Phoenix.
> 
> Additionally I keep getting the error message EOC code stream is corrupted.
> 
> Although the messages don't appear to have much effect on avatars that are
> logged in.
> 
> 
> -----Original Message-----
> From: opensim-users-bounces@lists.berlios.de
> [mailto:opensim-users-bounces@lists.berlios.de] On Behalf Of
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> To: opensim-users@lists.berlios.de
> Subject: Opensim-users Digest, Vol 64, Issue 23
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> Today's Topics:
> 
> 1. Re: Couple questions about master (Unhandled Packet
> AgentUpdate, and HTTP Inventory) (Chris)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Mon, 17 Dec 2012 22:46:31 -0600
> From: Chris <mewtwo0641@gmail.com>
> To: opensim-users@lists.berlios.de
> Subject: Re: [Opensim-users] Couple questions about master (Unhandled
> 	Packet AgentUpdate, and HTTP Inventory)
> Message-ID: <50CFF527.4040203@gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Okie dokie, I set up an entirely new instance of OpenSim using the latest
> master and the warnings still show up using the tests from the previous
> email, so I posted Mantis 6468
> 
> http://opensimulator.org/mantis/view.php?id=6468
> 
> Thank you Justin =)
> 
> On 12/13/2012 5:51 PM, Justin Clark-Casey wrote:
> > How strange.  I inspected all the packet pool code again visually for
> > possible race conditions or bugs and couldn't find anything.  I also
> > tested with 2 viewers, LL 3.3.4 and LL 1.2.3 (on different machines)
> > on both mono 2.10.9 and Windows with .net without seeing the issue.
> > This particularly aspect of packet pooling has been around since early
> > October, afair.
> > 
> > However, clearly you're having some kind of problem.  I added a tiny
> > bit more logging in git master 0b93a68 to tell us whether one or both
> > viewers are having their AgentUpdate packets rejected and how these
> > are interleaved.  Please could you retest with this and open a Mantis
> > with the OpenSim.log.  Thanks.
> > 
> > On 13/12/12 04:57, Chris wrote:
> > > Hi Justin,
> > > 
> > > This started to happen just recently as soon as I started to use
> > > commit 905d7c4 (r/21385); although I am not sure exactly when this
> > > may have started as I made a bit of a jump (895d28f
> > > r/20917 to 905d7c4 r/21385)
> > > 
> > > This appears to happen when there is more than one person logged in.
> > > 
> > > Did some tests in a few different variations of connectivity
> > > configurations (As far as which computer(s) the viewers are running
> > > on):
> > > 
> > > Have 2 Computers set up, 1 with OS and all related services running,
> > > the other does not have anything OS related running. Running a
> > > typical home network, 1 network, nothing fancy =)
> > > 
> > > Results:
> > > 1 viewer running on the non OS computer: No apparent issues
> > > 1 viewer running on the OS computer: No apparent issues
> > > 
> > > 2 (or more) viewers running on the non OS computer: Shows the
> > > AgentUpdate packet warnings from time to time
> > > 2 (or more) viewers running on the OS computer: Shows the AgentUpdate
> > > packet warnings although it is noticeably a bit spammier in this
> > > configuration
> > > 
> > > 1 viewer running on OS computer and 1 viewer running on non OS
> > > computer: Shows the AgentUpdate packet warnings although it is
> > > noticeably a bit spammier in this configuration. The viewer on the OS
> > > computer tends to experience network lag quite a bit when walking
> > > (i.e. The avatar drifts off into space for a few seconds after every
> > > few steps) while the viewer on the non OS computer will be able to
> > > walk around just fine but the warnings will still pop up in both
> > > cases.
> > > 
> > > 
> > > If I set RecyclePackets = false in [PacketPool] then the issues seem
> > > to go away. I repeated the above tests and threw in a couple more
> > > viewer instances for good measure to check as well.
> > > 
> > > 
> > > 
> > > For the HTTP Inventory question; I set:
> > > 
> > > [ClientStack.LindenCaps]
> > > Cap_FetchInventoryDescendents2 = ""
> > > Cap_FetchInventory2 = ""
> > > 
> > > And inventory seems to load now (very quickly I might add) for
> > > viewers with HTTP Inventory disabled in Debug Settings.
> > > 
> > > 
> > > I did run into an exception along the way in my testing right after I
> > > made the changes in [ClientStack.LindenCaps]. The below stack trace
> > > came up (One exception per script in the item) when I detached one of
> > > my attachments. I am not certain if it is related to any of the above
> > > but I do recall that you wanted some more information on script state
> > > related issues so I thought this might be a good thing to add =)
> > > 
> > > Thank you!
> > > 
> > > 
> > > Exception:
> > > 
> > > 2012-12-12 22:35:38,843 ERROR -
> > > OpenSim.Region.ScriptEngine.XEngine.XEngine [XEngine]: Failed to save
> > > state of script AOHUD.AO v4, item UUID 14eba70e-
> > > 
> > > 0bf8-4b5e-92d2-382f20eb4117, prim UUID
> > > 74cf7aca-c5f7-4dd7-8373-9dd8620ef8af in Test Region 2. Exception
> > > System.AppDomainUnloadedException: The target application domain has
> > > been unloaded.
> > > 
> > > Server stack trace:
> > > at System.Threading.Thread.InternalCrossContextCallback(Context
> > > ctx, IntPtr ctxID, Int32 appDomainID, InternalCrossContextDelegate
> > > ftnToCall, Object
> > > 
> > > [] args)
> > > at
> > > System.Runtime.Remoting.Channels.CrossAppDomainSink.DoTransitionDispa
> > > tch(Byte[]
> > > reqStmBuff,
> > > SmuggledMethodCallMessage smuggledMcm,
> > > 
> > > SmuggledMethodReturnMessage& smuggledMrm)
> > > at
> > > System.Runtime.Remoting.Channels.CrossAppDomainSink.SyncProcessMessag
> > > e(IMessage
> > > reqMsg)
> > > 
> > > Exception rethrown at [0]:
> > > at
> > > System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessag
> > > e reqMsg, IMessage retMsg)
> > > at
> > > System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData&
> > > msgData, Int32 type)
> > > at OpenSim.Region.ScriptEngine.Shared.ScriptBase.IScript.GetVars()
> > > at
> > > OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.GetVars()
> > > in
> > > c:\Users\admin\Desktop\opensim-905d7c4\OpenSim\Region\ScriptEngine\Sh
> > > ared
> > > 
> > > 
> > > \Instance\ScriptInstance.cs:line 919
> > > at
> > > OpenSim.Region.ScriptEngine.Shared.Instance.ScriptSerializer.Serializ
> > > e(ScriptInstance
> > > instance) in
> > > c:\Users\admin\Desktop\opensim-905d7c4\OpenSim
> > > 
> > > \Region\ScriptEngine\Shared\Instance\ScriptSerializer.cs:line 80
> > > at
> > > OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.SaveState(
> > > String
> > > assembly) in
> > > c:\Users\admin\Desktop\opensim-905d7c4\OpenSim\Region
> > > 
> > > \ScriptEngine\Shared\Instance\ScriptInstance.cs:line 961
> > > at OpenSim.Region.ScriptEngine.XEngine.XEngine.DoBackup(Object o)
> > > in
> > > c:\Users\admin\Desktop\opensim-905d7c4\OpenSim\Region\ScriptEngine\XE
> > > ngine
> > > 
> > > 
> > > \XEngine.cs:line 753
> > > 2012-12-12 22:35:38,890 ERROR -
> > > OpenSim.Region.ScriptEngine.XEngine.XEngine [XEngine]: Failed to save
> > > state of script AOHUD.Menu v1.0, item UUID
> > > 
> > > c8c29c17-048e-4abf-b650-8122f75eda26, prim UUID
> > > 74cf7aca-c5f7-4dd7-8373-9dd8620ef8af in Test Region 2. Exception
> > > System.AppDomainUnloadedException: The target application domain has
> > > been unloaded.
> > > 
> > > On 12/12/2012 5:37 PM, Justin Clark-Casey wrote:
> > > > On 11/12/12 22:28, Chris wrote:
> > > > > Hello every one, got a couple of questions about git master 905d7c4
> > > > > (r/21385).
> > > > > 
> > > > > I recently downloaded and compiled master and am noticing a bunch
> > > > > of yellow text popping up (warnings?) saying [CLIENT]:
> > > > > unhandled packet AgentUpdate primarily when walking around but they
> > > > > do pop up on occasion when standing still. Is anyone else seeing
> > > > > this?
> > > > 
> > > > AgentUpdates are extremely common messages.  If you do "debug packet
> > > > 255" on the console you will see a constant stream of them come in
> > > > since they tell the server about agent movements, head rotation,
> > > > etc, even when you're standing completely still.
> > > > 
> > > > So this must only be happening on rare occasions.  In the current
> > > > code this should only happen if an agent update message has somehow
> > > > been sent to the client port from another source but with wrong
> > > > session and agent IDs.
> > > > 
> > > > This seems very unlikely, so I think a stronger candidate is some
> > > > packet pooling issue.
> > > > 
> > > > So in connection with this
> > > > 
> > > > 1) How recently did this start happening?
> > > > 
> > > > 2) Does it happen when you are alone on a region with nobody in the
> > > > same or in any neighbouring regions?
> > > > 
> > > > 3) What happens if you set
> > > > 
> > > > [PacketPool]
> > > > RecyclePackets = false
> > > > 
> > > > ?
> > > > 
> > > > > 
> > > > > Also a quick question about HTTP inventory and more recent viewers
> > > > > (i.e. Firestorm, SL v3.3.x, and possibly v1.23 based viewers that
> > > > > support it (have not tested these though)); It seems that when I
> > > > > have HTTP Inventory disabled my inventory refuses to load up until
> > > > > HTTP Inventory is enabled. I prefer to keep it off because UDP
> > > > > inventory loads a lot quicker for me and having it disabled also
> > > > > seems to result in more stable teleports on LL grid. Is there
> > > > > anyway to fix this in the config files?
> > > > 
> > > > On the server side, UDP inventory is always available.  You could
> > > > disable HTTP inventory on the server side with the instructions at
> > > > [1] just to be sure.  But I think a viewer bug is more likely where
> > > > fallback is not happening properly when HTTP inventory is disabled.
> > > > I don't know if there are any viewer config values which would help
> > > > in this situation.
> > > > 
> > > > [1] http://opensimulator.org/mantis/view.php?id=6412
> > > > 
> > > 
> > > 
> > 
> > 
> 
> 
> --
> OpenSim: 10 Region Standalone on 0.7.5 Dev
> Physics: Open Dynamics Engine
> OS: Windows 7 (x64)
> CPU: AMD Phenom II X4 840 3.2 GHz
> Memory: 11 GB DDR3
> Database: MySQL 5.1.63 (x64)
> 
> 
> 
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-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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