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List: opensim-users
Subject: [Opensim-users] one more Difference between opensim and SL timers
From: jjustincc () googlemail ! com (Justin Clark-Casey)
Date: 2012-08-31 23:39:34
Message-ID: 50414B36.2090802 () googlemail ! com
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That is surprising because the code does remove timer events when a script is \
removed. The best course of action would be to file a bug with the exact steps to \
reproduce the problem.
On 31/08/12 21:01, Dr Ramesh Ramloll wrote:
> Just thought I put this out there. I just noticed that in opensim, timers in \
> objects are not stopped when they are removed. So I had to use llSetTimerEvent(0); \
> in state_entry() to stop the clock ... explicitly on object's entry. Guess starting \
> a timer in an object need to be viewed similar llSetText ... Rather unexpected.
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate /Research \
> Associate Professor/, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn \
> <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC \
> <http://www.deepsemaphore.com>, Google+ profile \
> <https://plus.google.com/103652369558830540272/about>
>
>
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--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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