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List: opensim-users
Subject: [Opensim-users] regions
From: fishwick () cise ! ufl ! edu (Paul Fishwick)
Date: 2008-11-25 22:52:36
Message-ID: 492C81B4.2070004 () cise ! ufl ! edu
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Paul
By mesh, I mean just what you say, but surfaced in some fashion to
where we can
load them without having to dig through the code to figure out how to do
this. I have
browsed through the mesh code, but there needs be a more obvious API
layer. In other
words, something like a method called "load_mesh(my_mesh_file)" or
something like that. The ReX
viewer does one better by adding this capability into the client
interface.
paul
Paul Johnson wrote:
> Paul Fishwick wrote:
>
>> There are two key issues that my colleagues surface when talking of
>> Second Life. One is the poor geometry support (lack of meshes
>> and other common CAD formats), and the other is a primitive
>> programming language. OpenSim seems to be a solution to
>> both of these. For programming, there is C#/Mono. For
>> geometry, a convincing demo would be one that involves,
>> as you say, other types, especially meshes that might be created
>> in Blender, Max, Maya, etc.
>>
>>
> Forgive the stupid question, but by mesh, do you mean the basic avatar
> shape, or the shape of any object? If it's the latter, I'm certain that
> you can import blender objects to Second Life to a degree of which that
> if it weren't true, my avatar wouldn't exist.
>
>
>
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>
--
Dr. Paul A. Fishwick E-Mail: fishwick at cise.ufl.edu
Dept. of Computer & Info Phone & FAX: (352) 392-1414
Science and Engineering WWW: http://www.cise.ufl.edu/~fishwick
University of Florida (PGP Key available at above WWW address)
P. O. Box 116120
332 Bldg. CSE, Gainesville, FL 32611-6120
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