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List:       opensim-users
Subject:    [Opensim-users] RE-built mono 1.91 and weird Terrain Elevate problems
From:       dutchy.rhian () gmail ! com (Rhian)
Date:       2008-09-23 11:32:23
Message-ID: 8779be340809230432n720bba81i4a1c3bd7b7b7b37c () mail ! gmail ! com
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Hi,

Maybe you should post this in opensim-dev too.

On Mon, Sep 22, 2008 at 7:04 PM, Browser [ICE] <browser_ice at hotmail.com> wrote:
> However, the commands I used in OpenSim created 2 weird problems (can someone look \
> at the supplied outputs?): 1) on the default created region, I did a "terrain \
> elevate 20" + "terrain elevate 30". I obtained the expected result I was assuming. \
> Then I created a new region next to it with "create-region ...". It did create a \
> default terrain next to it but the original terrain I had elevated had reverted \
> back to its original height before I elevated it.

That's really odd, I have done that action a few times myself. Hmm,
maybe you should try a "bake"?

> 2) After seeing my original terrain that reverted back, I tried to elevate it again \
> with "terrain elevate 50". It executed the command but added an error message about \
> the command being invalid. When I switched back to my SecondLife, I was seeing the \
> terrain being elevated but for some unknown reasons, my avatar was being pushed \
> vertically and I had no control over its direction. It kept going up. I tried Stop \
> Flying but nothing happened. I had to resort stopping the program fromthe task bar \
> as it seamed frozen. Strangely, my OpenSIm had also stopped (shouldn't it continue \
> running even if we stop SL?)

Assuming that you're referring to the viewer by SecondLife, that is
still a bit problematic. Unless you're high enough above the terrain,
it can cause your viewer to crash as the ground level suddenly is
above avatar.
With normal (in-world) elevations your avatar would pop up or down
along with the action (as seen in SL). That is normal behaviour. I am
not sure, but my guess is that if you elevate on the server-side and
make the height too different (lots higher) that the avatar position
you see that effect that you experienced.
I don't think that the Simulator stopped for that reason, it shouldn't
at least. Try again, if you can...

> 3) In the execution of my OpenSim, before I started playing with the terrain, I had \
> an " Failed with exception System.NullReferenceException" on the " \
> OpenSim.Region.Environment.Scenes.InnerScene+<>c__CompilerGenerated10.c__58 "

That's one for the devs, as I have no programming experience.

Good luck


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