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List:       openmoko-community
Subject:    Re: Allegro the game library
From:       "Sander van Grieken" <sander () 3v8 ! net>
Date:       2009-01-12 14:17:14
Message-ID: 44676.212.204.227.172.1231769834.squirrel () www ! outrightsolutions ! nl
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> Hi,
>
> As some of you may know, there's a game library called Allegro.  It includes support for
> graphics (3d, but not accelerated), sound, keyboard, mouse, etc.  It works, among
> others, on Linux using xorg for graphics.
>
> Long time ago I've written a game that uses it, and I think this game would be really
> cool played on the GTA using accelerometers.  I'm thinking about porting it, but I don't
> really know where to start with porting Allegro.  Any hints on how to do this and how
> hard it might be?  I've never done any development for GTA, hence this question.

The main problem I think will be the floating point calculations, as it does 3d and
sound, and armv4 has no floating point support...

grtz,
Sander



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