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List: openmcl-devel
Subject: Re: [Openmcl-devel] Foreign Function Questions
From: Brent Fulgham <bfulg () pacbell ! net>
Date: 2006-11-26 1:38:10
Message-ID: 87465460-4447-46A7-B1A1-37B2BC6FA532 () pacbell ! net
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On Nov 25, 2006, at 11:03 AM, Hamilton Link wrote:
> With regards to objective C, the cocoa way of doing OpenGL is to
> set up an NSOpenGLView (or several) and set one or another of these
> views to be the opengl drawing context. Then the following
> sequence of opengl commands will be rendered to that context. I
> found the easiest thing to do was to mostly write straight opengl
> calls (particularly since the rubix demo was originally entirely in
> C++) and extract macros and classes when I saw idiomatic things
> conducive to reuse.
Yes. It would be nice to localize these in a single package
("opengl" or something). I'm wondering if this should basically
follows the model of "cl-opengl" (http://common-lisp.net/project/cl-
opengl/), or if it should just be its own animal.
> There are more substantial non-lisp abstraction libraries written
> on top of OpenGL. A lisp port of those might be extremely
> interesting, although I don't know if it would have a large audience.
Do you mean something like OpenInventor, or are you thinking in terms
of something else?
-Brent
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