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List: openjdk-openjfx-dev
Subject: hg: openjfx/8/graphics/rt: RT-33792: Implement specular lighting as specified for the PhongMaterial
From: hang.vo () oracle ! com
Date: 2013-11-28 11:03:29
Message-ID: 20131128110427.D285B628D8 () hg ! openjdk ! java ! net
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Changeset: f2b2903b65fa
Author: vadim
Date: 2013-11-28 14:47 +0400
URL: http://hg.openjdk.java.net/openjfx/8/graphics/rt/rev/f2b2903b65fa
RT-33792: Implement specular lighting as specified for the PhongMaterial
Reviewed-by: ckyang, kcr
+ apps/toys/FX8-3DFeatures/src/fx83dfeatures/Camera3D.java
+ apps/toys/FX8-3DFeatures/src/fx83dfeatures/CameraController.java
! apps/toys/FX8-3DFeatures/src/fx83dfeatures/SpecularColorTestApp.java
+ apps/toys/FX8-3DFeatures/src/resources/spec.png
+ apps/toys/FX8-3DFeatures/src/resources/spec_color.png
! build.gradle
! modules/graphics/src/main/java/com/sun/javafx/sg/prism/NGPhongMaterial.java
! modules/graphics/src/main/java/com/sun/prism/PhongMaterial.java
! modules/graphics/src/main/java/com/sun/prism/d3d/D3DContext.java
! modules/graphics/src/main/java/com/sun/prism/d3d/D3DPhongMaterial.java
! modules/graphics/src/main/java/com/sun/prism/es2/ES2Context.java
! modules/graphics/src/main/java/com/sun/prism/es2/ES2PhongMaterial.java
! modules/graphics/src/main/java/com/sun/prism/es2/ES2PhongShader.java
! modules/graphics/src/main/java/com/sun/prism/es2/GLContext.java
! modules/graphics/src/main/java/javafx/scene/paint/PhongMaterial.java
! modules/graphics/src/main/native-prism-d3d/D3DContext.cc
! modules/graphics/src/main/native-prism-d3d/D3DMeshView.cc
! modules/graphics/src/main/native-prism-d3d/D3DPhongMaterial.cc
! modules/graphics/src/main/native-prism-d3d/D3DPhongMaterial.h
! modules/graphics/src/main/native-prism-d3d/D3DPhongShader.cc
! modules/graphics/src/main/native-prism-d3d/D3DPhongShader.h
! modules/graphics/src/main/native-prism-d3d/D3DPhongShaderGen.cc
! modules/graphics/src/main/native-prism-d3d/hlsl/Mtl1PS.hlsl
! modules/graphics/src/main/native-prism-d3d/hlsl/psConstants.h
! modules/graphics/src/main/native-prism-d3d/hlsl/psMath.h
! modules/graphics/src/main/native-prism-es2/GLContext.c
! modules/graphics/src/main/native-prism-es2/PrismES2Defs.h
! modules/graphics/src/main/resources/com/sun/prism/es2/glsl/main1Light.frag
! modules/graphics/src/main/resources/com/sun/prism/es2/glsl/main2Lights.frag
! modules/graphics/src/main/resources/com/sun/prism/es2/glsl/main3Lights.frag
! modules/graphics/src/main/resources/com/sun/prism/es2/glsl/specular_color.frag
+ modules/graphics/src/main/resources/com/sun/prism/es2/glsl/specular_mix.frag
! modules/graphics/src/main/resources/com/sun/prism/es2/glsl/specular_texture.frag
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