[prev in list] [next in list] [prev in thread] [next in thread] 

List:       openjdk-openjfx-dev
Subject:    =?us-ascii?Q?Re=3A=20Re=3A=203D=20and=20shaders?=
From:       goddard () seznam ! cz (goddard at seznam ! cz)
Date:       2012-04-26 23:02:09
Message-ID: 125736.26368.20613-9079-2078500762-1335481329 () seznam ! cz
[Download RAW message or body]

Thanks for the info, and good luck with JavaFX - I was happy Java 3D user :)

Jiri

------------ P?vodn? zpr?va ------------
Od: Kevin Rushforth <kevin.rushforth at oracle.com>
P?edm?t: Re: 3D and shaders
Datum: 27.4.2012 00:57:43
----------------------------------------
JSL is still used internally, but would need a fair bit of work to 
extend it for completeness and make it suitable for public use. We 
currently have no plan to do this.

-- Kevin


goddard at seznam.cz wrote:
> Yes, that's what I meant.I know that JavaFX's been using shaders for 
> some time, but I didn't know the implications. Regarding the cross-API 
> shading language, what has happened to JSL?
>
> Regards, Jiri
>
> ------------ P?vodn? zpr?va ------------
> Od: Kevin Rushforth <kevin.rushforth at oracle.com>
> P?edm?t: Re: 3D and shaders
> Datum: 27.4.2012 00:50:57
> ----------------------------------------
> If you mean write your own shaders and pass them in, that is somewhat 
> problematic for a couple of reasons. First, we internally use vertex 
> and pixel shaders ourselves to do various rendering operations. 
> Second, we would need to develop or adopt a cross-API shading language 
> that can be compiled into HLSL and GLSL (possibly multiple versions 
> for desktop/embedded?). There are other issues as well, but those are 
> the main ones.
>
> -- Kevin
>
>
> goddard at seznam.cz wrote:
>> Hi,
>>
>> will we be able to use shaders later on for 3D apps?
>>
>> Regards, Jiri
>> P.S.: Ensemble is excellent :)
>>   
>
>



[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic