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List: openjdk-openjfx-dev
Subject: =?us-ascii?Q?Re=3A=20Re=3A=203D=20and=20shaders?=
From: goddard () seznam ! cz (goddard at seznam ! cz)
Date: 2012-04-26 23:02:09
Message-ID: 125736.26368.20613-9079-2078500762-1335481329 () seznam ! cz
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Thanks for the info, and good luck with JavaFX - I was happy Java 3D user :)
Jiri
------------ P?vodn? zpr?va ------------
Od: Kevin Rushforth <kevin.rushforth at oracle.com>
P?edm?t: Re: 3D and shaders
Datum: 27.4.2012 00:57:43
----------------------------------------
JSL is still used internally, but would need a fair bit of work to
extend it for completeness and make it suitable for public use. We
currently have no plan to do this.
-- Kevin
goddard at seznam.cz wrote:
> Yes, that's what I meant.I know that JavaFX's been using shaders for
> some time, but I didn't know the implications. Regarding the cross-API
> shading language, what has happened to JSL?
>
> Regards, Jiri
>
> ------------ P?vodn? zpr?va ------------
> Od: Kevin Rushforth <kevin.rushforth at oracle.com>
> P?edm?t: Re: 3D and shaders
> Datum: 27.4.2012 00:50:57
> ----------------------------------------
> If you mean write your own shaders and pass them in, that is somewhat
> problematic for a couple of reasons. First, we internally use vertex
> and pixel shaders ourselves to do various rendering operations.
> Second, we would need to develop or adopt a cross-API shading language
> that can be compiled into HLSL and GLSL (possibly multiple versions
> for desktop/embedded?). There are other issues as well, but those are
> the main ones.
>
> -- Kevin
>
>
> goddard at seznam.cz wrote:
>> Hi,
>>
>> will we be able to use shaders later on for 3D apps?
>>
>> Regards, Jiri
>> P.S.: Ensemble is excellent :)
>>
>
>
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