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List:       openjdk-openjfx-dev
Subject:    Capture Audio / Video
From:       david.dehaven () oracle ! com (David DeHaven)
Date:       2012-04-26 21:30:20
Message-ID: 94B670B6-6832-44CA-9A70-9E17080CA056 () oracle ! com
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I don't have the code but from what I remember the video portion was less than ideal \
anyways. IIRC, it just repeatedly drew images as they came from the device which you \
can do now. The video capture support will be vastly different.

-DrD-

> Thanks for the replies. Any chance you can share the source code?
> 
> Regards, Jiri
> 
> ------------ P?vodn? zpr?va ------------
> Od: David DeHaven <david.dehaven at oracle.com>
> P?edm?t: Re: Capture Audio / Video
> Datum: 26.4.2012 22:03:26
> ----------------------------------------
> 
> .. that was specifically for that demo (it was part of the kinect library).
> 
> A/V capture is on the table for 3.0, we can't go into details at the moment
> though.
> 
> -DrD-
> 
> > Yes, JNI was involved.
> > 
> > On Apr 26, 2012, at 11:50 AM, goddard at seznam.cz wrote:
> > 
> > > Hello,
> > > 
> > > I know I can use Java Sound API to capture audio, but how can I capture video
> without JMF (obsolete)?
> > > 
> > > "Richard Bair and Jasper Potts went on to demo JavaFX 2.0 with a series of
> sample applications, the most interesting of which was a demo that included a
> Microsoft Kinect camera. Using JavaFX 2.0's advanced 3D and animation, along
> with the fact that it's all Java, they used a Kinect to move a 3D version of
> Duke on the screen as Potts moved around on stage. It was a powerful demo, and a
> real crowd pleaser." ~http://www.drdobbs.com/blogs/jvm/231900029
> > > 
> > > Can you share your secret please? :) Was JNI involved?
> > > 
> > > Regards, Jiri
> > 
> 
> 
> 


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