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List:       openbsd-ports
Subject:    Re: sndio for games/quake
From:       Ryan Freeman <ryan () slipgate ! org>
Date:       2010-04-30 19:24:25
Message-ID: 20100430192424.GF25304 () slipgate ! org
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On Fri, Apr 30, 2010 at 12:02:31PM -0700, Ryan Freeman wrote:
> On Fri, Apr 30, 2010 at 07:24:49PM +0300, Antti Harri wrote:
> > On Fri, 30 Apr 2010, Jacob Meuser wrote:
> > 
> > >On Fri, Apr 30, 2010 at 11:18:38AM +0000, Jacob Meuser wrote:
> > [...]
> > >>plain 'aucat -l' ends up with too large of a block size, but
> > >>e.g. 'aucat -l -z 512' works like a charm.
> > >
> > >and now with changes to make sure libsndio gets linked in.  I was using
> > >the sdl flavor.  also just a touch of WANTLIB cleanup and unused
> > >patch removal.
> > >
> > >I think this should be the last version :)
> > 
> > Hi,
> > 
> > for me it works but produces garbled sound regardless
> > of having "-z 512" or not.
> >
> 
> again, like on the uae post, there is a cleaned up version of
> the original quake/quakeworld code in a project called tyr-quake,
> and its only goal is to improve the original code without
> introducing fluff. the only issue i have with it after building
> is sound actually. so offtopic, but perhaps jason if you play
> quake a lot you might want to check it out, i have some old files
> from the last time i played with porting available here:
> 
> http://slipgate.org/ports/wip/tyrquake/
> 
> again, i realize you are just trying to clean teh tree of non
> friendly audio ports so i'm not trying to stack any workloads,
> just sharing ideas as i seem them come up :D cheers,
>

er, jacob not jason. sorry jacob! <:) 

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