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List: ogg-dev
Subject: Re: [ogg-dev] can you suggest on extending ogg asshort-clipcontainer and the make of its tool?
From: 胡夫 <khufu () 139 ! com>
Date: 2013-03-07 10:38:09
Message-ID: 2b0a51386d33b12-00005.Richmail.00025840315148261389 () 139 ! com
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[Attachment #2 (multipart/alternative)]
Conrad Parker <conrad@metadecks.org> wrote:
> I agree with you that it is practical to archive many sound effect
> files into an indexable container, and
> I've also heard that this is common in the game industry.
I guess Ben is right that if you only look at opensource computer games, they are \
using each file for a single sound effect. I guess the reason is, well, consider the \
size of opensource game sector, first, opensource games are probably not part of the \
game industry, and the sound effect they use is so few compare to commercial game \
products, so their storage problem is also a small one that are usually ignored.
[Attachment #5 (text/html)]
<div style="font-size: 13px; font-family: 宋体; color: #000000;"><br></div><div \
id="reply139content">Conrad Parker <conrad@metadecks.org> wrote:<br>> \
I agree with you that it is practical to archive many sound effect<br> > files \
into an indexable container, and<br> > I've also heard that this is common in the \
game industry.<br> <br>I guess Ben is right that if you only look at opensource \
computer games, they are using each file for a single sound effect. I guess the \
reason is, well, consider the size of opensource game sector, first, opensource games \
are probably not part of the game industry, and the sound effect they use is so few \
compare to commercial game products, so their storage problem is also a small one \
that are usually ignored.<br></div>
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