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List: nanog
Subject: Re: Large RTT or Why doesn't my ping traffic get discarded?
From: Jason Iannone <jason.iannone () gmail ! com>
Date: 2022-12-22 12:35:43
Message-ID: CAGL1wDSPCOWdDUKK1mxMn1kKkrJnm8GhdXKp_9FE4eQs41nkSQ () mail ! gmail ! com
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Thanks for engaging with this. I was intentionally brief in my explanation.
I have observed this behavior in congested networks for years and ignored
it as an obvious symptom of the congestion. What has always piqued my
curiosity though is just how long a ping can last.
In my case yesterday, I was at the airport at peak holiday travel and free
wifi usage time. I expect a bad experience. I don't expect a ping to return
5 seconds after originating it. I just imagine the network straining and
groaning to get my ping back to me. It's okay, man. Let it go.
On Thu, Dec 22, 2022 at 5:22 AM Masataka Ohta <
mohta@necom830.hpcl.titech.ac.jp> wrote:
> Jerry Cloe wrote:
>
> > Because there is no standard for discarding "old" traffic, only
> > discard is for packets that hop too many times. There is, however, a
> > standard for decrementing TTL by 1 if a packet sits on a device for
> > more than 1000ms, and of course we all know what happens when TTL
> > hits zero. Based on that, your packet could have floated around for
> > another 53 seconds.
>
> Totally wrong as the standard says TTL MUST be decremented at least
> by one on every hop and TTL MAY NOT be decremented further as is
> specified by the standard of IPv4 router requirements (rfc1812):
>
> When a router forwards a packet, it MUST reduce the TTL by at least
> one. If it holds a packet for more than one second, it MAY decrement
> the TTL by one for each second.
>
> As for IPv6,
>
> Unlike IPv4, IPv6 nodes are not required to enforce maximum packet
> lifetime. That is the reason the IPv4 "Time to Live" field was
> renamed "Hop Limit" in IPv6. In practice, very few, if any, IPv4
> implementations conform to the requirement that they limit packet
> lifetime, so this is not a change in practice.
>
> Masataka Ohta
>
>
[Attachment #3 (text/html)]
<div dir="ltr"><div>Thanks for engaging with this. I was intentionally brief in my \
explanation. I have observed this behavior in congested networks for years and \
ignored it as an obvious symptom of the congestion. What has always piqued my \
curiosity though is just how long a ping can last.</div><div><br></div><div>In my \
case yesterday, I was at the airport at peak holiday travel and free wifi usage time. \
I expect a bad experience. I don't expect a ping to return 5 seconds after \
originating it. I just imagine the network straining and groaning to get my ping back \
to me. It's okay, man. Let it go.<br></div></div><br><div \
class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Dec 22, 2022 at 5:22 AM \
Masataka Ohta <<a \
href="mailto:mohta@necom830.hpcl.titech.ac.jp">mohta@necom830.hpcl.titech.ac.jp</a>> \
wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px \
0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Jerry Cloe wrote:<br> \
<br> > Because there is no standard for discarding "old" traffic, \
only<br> > discard is for packets that hop too many times. There is, however, \
a<br> > standard for decrementing TTL by 1 if a packet sits on a device for<br>
> more than 1000ms, and of course we all know what happens when TTL<br>
> hits zero. Based on that, your packet could have floated around for<br>
> another 53 seconds.<br>
<br>
Totally wrong as the standard says TTL MUST be decremented at least<br>
by one on every hop and TTL MAY NOT be decremented further as is<br>
specified by the standard of IPv4 router requirements (rfc1812):<br>
<br>
When a router forwards a packet, it MUST reduce the TTL by at least<br>
one. If it holds a packet for more than one second, it MAY decrement<br>
the TTL by one for each second.<br>
<br>
As for IPv6,<br>
<br>
Unlike IPv4, IPv6 nodes are not required to enforce maximum packet<br>
lifetime. That is the reason the IPv4 "Time to Live" field was<br>
renamed "Hop Limit" in IPv6. In practice, very few, if any, \
IPv4<br>
implementations conform to the requirement that they limit packet<br>
lifetime, so this is not a change in practice.<br>
<br>
Masataka \
Ohta<br> <br>
</blockquote></div>
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