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List: mesa3d-dev
Subject: Re: Degugging with gdb
From: Manuel Dun <manueldun () gmail ! com>
Date: 2024-04-03 16:57:22
Message-ID: CADkQz_hdtDZ9vHt8Dk_OycEt-kCCJ3AoDA0QtMEeA4CxFw4dMw () mail ! gmail ! com
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Awesome, thanks for the info.
El mié, 3 abr 2024 a las 12:39, Adam Jackson (<ajax@redhat.com>) escribió:
>
> I don't know anything about using Mesa as a meson subproject, but the way I usually \
> test a local Mesa build is:
> https://docs.mesa3d.org/install.html#running-against-a-local-build-easy-way
>
> For example if I wanted to run gdb on glxgears I might say:
>
> $ meson devenv -C build gdb -q glxgears
>
> You can also just say "meson devenv -C build" to get a subshell in the build \
> environment. Note that the initial working directory is set to the build dir, which \
> can be a little confusing if your command line includes relative paths, so don't \
> use relative paths if you can help it.
> - ajax
>
> On Sat, Mar 30, 2024 at 4:05 PM Manuel Dun <manueldun@gmail.com> wrote:
> >
> > Hello
> >
> > This is a continuation from a question I made in the mesa-user mailing list.
> >
> > how would I set up mesa 3d to debug with gdb? and is it reasonable to do so?
> >
> > I usually set libraries as meson subprojects but I don't know how to
> > get the meson dependency for mesa 3d.
> >
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