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List: mesa3d-dev
Subject: [Mesa-dev] [Review Request (master branch)] st/mesa: release tgsi tokens for shader states
From: Neha Bhende <bhenden () vmware ! com>
Date: 2019-12-19 19:23:49
Message-ID: 20191219191149.20151-1-bhenden () vmware ! com
[Download RAW message or body]
Since we are using st_common_variant while creating variant for vertext
program, we can release tokens created in st_create_vp_variant which
are already stored in respective states.
This fix memory leak found with piglit tests
Fixes bc99b22a305b ('st/mesa: use a separate VS variant for the draw module')
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
---
src/mesa/state_tracker/st_program.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index a9ff68c1f50..ef10399fa18 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -694,6 +694,10 @@ st_create_vp_variant(struct st_context *st,
else
vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
+ if (state.tokens) {
+ tgsi_free_tokens(state.tokens);
+ }
+
return vpv;
}
--
2.17.1
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