[prev in list] [next in list] [prev in thread] [next in thread] 

List:       mesa3d-dev
Subject:    [Mesa-dev] [Review Request (master branch)] st/mesa: release tgsi tokens for shader states
From:       Neha Bhende <bhenden () vmware ! com>
Date:       2019-12-19 19:23:49
Message-ID: 20191219191149.20151-1-bhenden () vmware ! com
[Download RAW message or body]

Since we are using st_common_variant while creating variant for vertext
program, we can release tokens created in st_create_vp_variant which
are already stored in respective states.
This fix memory leak found with piglit tests

Fixes bc99b22a305b ('st/mesa: use a separate VS variant for the draw module')

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
---
 src/mesa/state_tracker/st_program.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index a9ff68c1f50..ef10399fa18 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -694,6 +694,10 @@ st_create_vp_variant(struct st_context *st,
    else
       vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
 
+   if (state.tokens) {
+      tgsi_free_tokens(state.tokens);
+   }
+
    return vpv;
 }
 
-- 
2.17.1

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic