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List: mesa3d-dev
Subject: Re: [Mesa-dev] [PATCH] nv50/ir: handle clipvertex for geometry shaders as well
From: Ilia Mirkin <imirkin () alum ! mit ! edu>
Date: 2018-06-30 20:36:31
Message-ID: CAKb7UvhGpdhM+2htUgJkmE5HX76aMOpPmObyWHU-cJWpw2LC1g () mail ! gmail ! com
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On Sat, Jun 30, 2018 at 4:05 PM, Karol Herbst <kherbst@redhat.com> wrote:
> On Sat, Jun 30, 2018 at 9:30 PM, Ilia Mirkin <imirkin@alum.mit.edu> wrote:
>> Tes too, right? Also does the logic that forces recompiles work ok? I seem
>> to recall it was tied to vs.
>>
>
> well, I didn't want to touch stuff where we don't have a piglit test
> yet, so everything else is untested. And as we don't start to expose a
> compatibility profile yet I think it would be fine to do little steps
> for now. I am sure that this works as far as piglit goes.
Sounds like we need the following piglits:
(a) UCP's or gl_ClipVertex usage in a TES
(b) For both GS and TES, adjusting the number of enabled clip planes
up and down (starting low, going high, and then going back down
again).
-ilia
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