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List: mesa3d-dev
Subject: Re: [Mesa-dev] [PATCH v2 02/25] mesa: Add boilerplate for the GL 4.6 alias of glSpecializeShaderARB
From: Ian Romanick <idr () freedesktop ! org>
Date: 2017-11-30 23:57:39
Message-ID: 506e5536-e767-4e70-d35b-d1e52117ee83 () freedesktop ! org
[Download RAW message or body]
I'd squash this in with the previous patch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
On 11/30/2017 09:28 AM, Eduardo Lima Mitev wrote:
> From: Neil Roberts <nroberts@igalia.com>
>
> ---
> src/mapi/glapi/gen/GL4x.xml | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml
> index 88dba5cd71a..0a8094166c8 100644
> --- a/src/mapi/glapi/gen/GL4x.xml
> +++ b/src/mapi/glapi/gen/GL4x.xml
> @@ -73,6 +73,17 @@
> <param name="clamp" type="GLfloat"/>
> </function>
> <enum name="POLYGON_OFFSET_CLAMP" value="0x8E1B"/>
> +
> + <enum name="SHADER_BINARY_FORMAT_SPIR_V" value="0x9551"/>
> + <enum name="SPIR_V_BINARY" value="0x9552"/>
> +
> + <function name="SpecializeShader" alias="SpecializeShaderARB">
> + <param name="shader" type="GLuint"/>
> + <param name="pEntryPoint" type="const GLchar *"/>
> + <param name="numSpecializationConstants" type="GLuint"/>
> + <param name="pConstantIndex" type="const GLuint *"/>
> + <param name="pConstantValue" type="const GLuint *"/>
> + </function>
> </category>
>
> </OpenGLAPI>
>
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