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List: mesa3d-dev
Subject: Re: [Mesa-dev] [PATCH 3/9] intel/compiler: Add a uses_basevertexid flag
From: Kenneth Graunke <kenneth () whitecape ! org>
Date: 2017-11-30 19:42:56
Message-ID: 1586741.oR2GpQ9YzR () kirito
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On Friday, November 10, 2017 9:53:31 AM PST Antia Puentes wrote:
> From: Neil Roberts <nroberts@igalia.com>
>
> ---
> src/intel/compiler/brw_compiler.h | 1 +
> src/intel/compiler/brw_vec4.cpp | 4 ++++
> 2 files changed, 5 insertions(+)
>
> diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
> index df6ee018546..6b5b73a54f0 100644
> --- a/src/intel/compiler/brw_compiler.h
> +++ b/src/intel/compiler/brw_compiler.h
> @@ -969,6 +969,7 @@ struct brw_vs_prog_data {
> bool uses_vertexid;
> bool uses_instanceid;
> bool uses_basevertex;
> + bool uses_basevertexid;
> bool uses_baseinstance;
> bool uses_drawid;
> };
> diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
> index bbe4585e0c7..d996ab8c89f 100644
> --- a/src/intel/compiler/brw_vec4.cpp
> +++ b/src/intel/compiler/brw_vec4.cpp
> @@ -2795,6 +2795,10 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
> BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX))
> prog_data->uses_basevertex = true;
>
> + if (shader->info.system_values_read &
> + BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX_ID))
> + prog_data->uses_basevertexid = true;
> +
> if (shader->info.system_values_read &
> BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE))
> prog_data->uses_baseinstance = true;
>
This is fine, and gets a:
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
but I'm also wondering whether it'd make sense to just include
system_values_read here or in brw_stage_prog_data. We're up to 6
booleans that come from flags, which seems a little silly...
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