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List: mesa3d-dev
Subject: [Mesa-dev] [PATCH 5/5] r600: add support for early depth/stencil.
From: Dave Airlie <airlied () gmail ! com>
Date: 2017-10-31 23:32:53
Message-ID: 20171031233253.4969-6-airlied () gmail ! com
[Download RAW message or body]
From: Dave Airlie <airlied@redhat.com>
This add support for the early depth/stencil property found
on image shaders.
Signed-off-by: Dave Airlie <airlied@redhat.com>
---
src/gallium/drivers/r600/evergreen_state.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index 4ffc268..96eb35a 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -3159,6 +3159,9 @@ void evergreen_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader
db_shader_control |= S_02880C_STENCIL_EXPORT_ENABLE(stencil_export);
db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(mask_export);
+ if (shader->selector->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
+ db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);
+
switch (rshader->ps_conservative_z) {
default: /* fall through */
case TGSI_FS_DEPTH_LAYOUT_ANY:
--
2.9.5
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