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List:       mesa3d-dev
Subject:    [Mesa-dev] [Bug 94295] [swrast] piglit shader_runner fast_color_clear/all-colors regression
From:       bugzilla-daemon () freedesktop ! org
Date:       2016-02-29 23:35:17
Message-ID: bug-94295-598-pwfPMUqZGR () http ! bugs ! freedesktop ! org/
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Date: Mon, 29 Feb 2016 23:35:18 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94295

--- Comment #6 from Vinson Lee <vlee@freedesktop.org> ---
(In reply to Plamena Manolova from comment #5)
> Could you please try out the new patch?

#0  find_empty_block (uniform=<optimized out>, prog=<optimized out>) at
glsl/link_uniforms.cpp:1054
1054       foreach_list_typed_safe(struct empty_uniform_block, block, link,
(gdb) l
1049       const unsigned entries = MAX2(1, uniform->array_elements);
1050    
1051       if (exec_list_is_empty(&prog->EmptyUniformLocations))
1052          return -1;
1053    
1054       foreach_list_typed_safe(struct empty_uniform_block, block, link,
1055                               &prog->EmptyUniformLocations) {
1056          /* Found a block with enough slots to fit the uniform */
1057          if (block->slots == entries) {
1058             unsigned start = block->start;
(gdb) print block
$1 = (empty_uniform_block *) 0x0

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<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [swrast] piglit shader_runner fast_color_clear/all-colors \
regression"  href="https://bugs.freedesktop.org/show_bug.cgi?id=94295#c6">Comment # \
6</a>  on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [swrast] piglit shader_runner fast_color_clear/all-colors \
regression"  href="https://bugs.freedesktop.org/show_bug.cgi?id=94295">bug 94295</a>
              from <span class="vcard"><a class="email" \
href="mailto:vlee&#64;freedesktop.org" title="Vinson Lee \
&lt;vlee&#64;freedesktop.org&gt;"> <span class="fn">Vinson Lee</span></a> </span></b>
        <pre>(In reply to Plamena Manolova from <a \
href="show_bug.cgi?id=94295#c5">comment #5</a>) <span class="quote">&gt; Could you \
please try out the new patch?</span >

#0  find_empty_block (uniform=&lt;optimized out&gt;, prog=&lt;optimized out&gt;) at
glsl/link_uniforms.cpp:1054
1054       foreach_list_typed_safe(struct empty_uniform_block, block, link,
(gdb) l
1049       const unsigned entries = MAX2(1, uniform-&gt;array_elements);
1050    
1051       if (exec_list_is_empty(&amp;prog-&gt;EmptyUniformLocations))
1052          return -1;
1053    
1054       foreach_list_typed_safe(struct empty_uniform_block, block, link,
1055                               &amp;prog-&gt;EmptyUniformLocations) {
1056          /* Found a block with enough slots to fit the uniform */
1057          if (block-&gt;slots == entries) {
1058             unsigned start = block-&gt;start;
(gdb) print block
$1 = (empty_uniform_block *) 0x0</pre>
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