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List: mesa3d-dev
Subject: [Mesa-dev] [Bug 92757] GL_ARB_sync objects are not properly synchronized across threads
From: bugzilla-daemon () freedesktop ! org
Date: 2015-11-30 23:04:44
Message-ID: bug-92757-598-3nYyTmyt11 () http ! bugs ! freedesktop ! org/
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Date: Mon, 30 Nov 2015 23:04:44 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=92757
Ian Romanick <idr@freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |idr@freedesktop.org,
| |mattst88@gmail.com
--- Comment #2 from Ian Romanick <idr@freedesktop.org> ---
I think there are quite a few kinds of GL objects that suffer from this
problem. I recall Matt sending out some patches a few months ago that changed
some of the locking around objects. I noticed this pre-existing problem while
reviewing his code.
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<body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" \
title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian \
Romanick</span></a> </span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_ARB_sync objects are not properly synchronized across threads"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92757">bug 92757</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">CC</td>
<td>
</td>
<td>idr@freedesktop.org, mattst88@gmail.com
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_ARB_sync objects are not properly synchronized across threads"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92757#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL_ARB_sync objects are not properly synchronized across threads"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92757">bug 92757</a>
from <span class="vcard"><a class="email" \
href="mailto:idr@freedesktop.org" title="Ian Romanick \
<idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a> \
</span></b>
<pre>I think there are quite a few kinds of GL objects that suffer from this
problem. I recall Matt sending out some patches a few months ago that changed
some of the locking around objects. I noticed this pre-existing problem while
reviewing his code.</pre>
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