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List:       mesa3d-dev
Subject:    Re: [Mesa-dev] [PATCH 00/21] deferred and threaded glCompileShader
From:       Chia-I Wu <olvaffe () gmail ! com>
Date:       2014-04-23 1:41:27
Message-ID: CAPaKu7Q93o_o8P0u5raUnfzFmkvHKXJbdXVSwzZeSU7oRxymtw () mail ! gmail ! com
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On Tue, Apr 22, 2014 at 8:10 PM, Timothy Arceri <t_arceri@yahoo.com.au> wrote:
> On Tue, 2014-04-22 at 16:58 +0800, Chia-I Wu wrote:
>> Hi list,
>>
>> This series adds a thread pool to the GLSL compiler, and a drirc option to
>> defer glCompileShader calls to the pool.  The goal is to reduce the start-up
>> time of applications that are aware of this feature.  That is, applications
>> that compile shaders first and check the compile status later.
>>
>> I do not have numbers from real applications yet.  But trying to compiling a
>> set of 2882 shaders extracted from some trace file, with everything else
>> idled, the time it takes is
>>
>>   8 threads: 17.8s
>>   4 threads: 20.3s
>>   2 threads: 31.2s
>>   1 threads: 58.0s
>>   no thread pool: 54.5
>>
>> on a quad core system.
>>
>> Patches 1-4 fix potential races in the GLSL compiler.  As the compiler is
>> already shared by all contexts, these patches could be desirable even without
>> the thread pool that I am going to add.
>>
>> Patches 5-18 adds true GL_DEBUG_OUTPUT_SYNCHRONOUS support to the KHR_debug
>> code.  All except patch 18 are clean-ups.  Patch 18 adds a mutex to protect
>> gl_debug_state.
>
> I've skimmed over patches 5-17 looks like some good clean ups. I've made
> some comments for patch 12 and 16.
Thanks.  I've fixed patch 16.  The series is also available at

  https://github.com/olvaffe/mesa/commits/threaded-2

if you are interested.
>
>>
>> Patch 19 defines a simple API to create and work with thread pools, as well as
>> a test for the API.
>>
>> Patch 20 adds the singleton GLSL thread pool and allows glCompileShader to be
>> deferred to the pool.  This feature needs to be explicitly enabled with
>> _mesa_enable_glsl_threadpool.
>>
>> Patch 21 adds a drirc option to enable the thread pool.  The idea is that only
>> applications that can benefit from it will enable it.
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev@lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>



-- 
olv@LunarG.com
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