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List: mesa3d-dev
Subject: Re: [Mesa3d-dev] TGSI simplification branch
From: michal <michal () vmware ! com>
Date: 2009-11-27 9:16:07
Message-ID: 4B0F98D7.50204 () vmware ! com
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Keith Whitwell pisze:
> Michal,
>
> It's really not the job of the shader representation to do this type of versioning \
> between halves of a driver. If we ever get to a point where we want to do \
> versioning in gallium, we'll want the version control to cover the entire \
> interface, not just the shaders.
> Given that, and given we won't want to have >1 version of TGSI active within a \
> particular version of gallium, there's no purpose for separate versioning of the \
> shader token stream -- it's just one aspect of the total interface. If we want to \
> do such a sanity check, it should be done at context or screen creation - well \
> before we ever get around to creating shaders.
> So I still don't see any point in a shader version token. The fact that TGSI has \
> been through dramatic changes in its lifetime and still advertises itself as 1.1 \
> illustrates this - it's redundant currently and I don't see any use for it in the \
> future either...
>
That's done. It even didn't hurt that much.
Should I go ahead with the patch I sent you earlier?
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