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List:       mesa3d-dev
Subject:    Re: [Mesa3d-dev] [PATCH]: mesa: Sparc's IROUND() optimization is
From:       Brian Paul <brian.e.paul () gmail ! com>
Date:       2009-02-28 16:44:53
Message-ID: 61fdc1ca0902280844l69bf9225m82d27614ebef9067 () mail ! gmail ! com
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On Sat, Feb 28, 2009 at 12:34 AM, David Miller <davem@davemloft.net> wrote:
>
> We can't use the "fstoi" instruction like this.
>
> Unlike other floating point instructions, "fstoi" always rounds
> towards zero no matter what rounding mode the FPU has been set to.
[...]

Thanks, David.  Committed.

-Brian

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