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List: mesa3d-dev
Subject: [Mesa3d-dev] [Bug 13835] New: glDrawBuffers implemented incorrect
From: bugzilla-daemon () freedesktop ! org
Date: 2007-12-28 6:56:52
Message-ID: bug-13835-598 () http ! bugs ! freedesktop ! org/
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http://bugs.freedesktop.org/show_bug.cgi?id=13835
Summary: glDrawBuffers implemented incorrect when draw to
GL_BACK_LEFT
Product: Mesa
Version: CVS
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/X11
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: nian.wu@intel.com
CC: eric@anholt.net
On i965 platform, when call glDrawBuffers to draw GL_FRONT_LEFT and
GL_BACK_LEFT, then read back the pixels, pixels in GL_FRONT_LEFT buffer is as
expected, but pixels in GL_BACK_LEFT buffer is incorrect.
On i915 platform, the bug does not exist. i965 driver has not implemented the
glDrawBuffers feature(multi render target), so I think this is mesa xlib's bug.
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