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List:       mesa3d-dev
Subject:    Re: [Mesa3d-dev] Mesa on the Cell processor
From:       Alexander Schmidt <alexs () linux ! vnet ! ibm ! com>
Date:       2007-04-24 8:40:47
Message-ID: 200704241040.48266.alexs () linux ! vnet ! ibm ! com
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On Monday 23 April 2007, Ian Romanick wrote:
> I'm in the process of putting together a plan and a schedule for a port
> of Mesa to Cell.  I should have it posted to a wiki in the next week or
> two.  At this point, my best guess is that there's going to be two
> primary parts to this work:
> 
> 1. SPU back-end for GLSL compiler.
> 
> 2. Modify Mesa and compiler infrastructure to generate code for more of
> the pipeline.  For example, all of the rasterization code should be
> generated the same way that fragment processing code is generated.
> Ditto for framebuffer blend operations.  I actually expect this to be
> the biggest part of the work.
> 
> I'd also like to see parts of Mesa modified to not require data be
> converted to a particular type.  For example, all vertex data gets
> converted to floats, all element indexes get converted to unsigned ints,
> etc.  By adding more code generation, I think we can avoid nearly all of
> these conversions.
> 
> Once an initial pass is done, we'll have to do some application
> profiling to see where the performance bottlenecks are and work from there.

Hi Ian and Brian,

thank you very much for your comments.

I am very curious on how the schedule you are planning will look like.
My plan is that I'll try to get familiar with Mesa/OpenGL in the next
months and then start full-time work on it in October (with the support
from some guys from our Cell team). It would be really great if our
plans would fit together and if we could collaborate on this.

Kind regards,
Alexander Schmidt

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