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List: mesa3d-dev
Subject: [Mesa3d-dev] ****SPAM(5.1)**** Re: Memory management - another proposal.
From: Michel =?ISO-8859-1?Q?D=E4nzer?= <michel () daenzer ! net>
Date: 2006-01-10 16:09:25
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Content preview: On Sun, 2006-01-08 at 18:15 +0000, Keith Whitwell wrote:
> > Back Buffers > > > Note in particular that the backbuffer is just
another buffer object > and must be validated like textures, etc. The
intention is that when > back or depth buffers aren't needed, memory
pressure will eventually > force them out of the GART table, freeing up
space for more textures > or pixmap cache. [...]
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Subject: Re: Memory management - another proposal.
From: Michel =?ISO-8859-1?Q?Dänzer?= <michel@daenzer.net>
To: Keith Whitwell <keith@tungstengraphics.com>
Cc: MESA-Devel <mesa3d-dev@lists.sourceforge.net>,
dri-devel <dri-devel@lists.sourceforge.net>
In-Reply-To: <43C156CF.30401@tungstengraphics.com>
References: <43C156CF.30401@tungstengraphics.com>
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Date: Tue, 10 Jan 2006 17:09:25 +0100
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On Sun, 2006-01-08 at 18:15 +0000, Keith Whitwell wrote:
>
> Back Buffers
> ------------
>
> Note in particular that the backbuffer is just another buffer object
> and must be validated like textures, etc. The intention is that when
> back or depth buffers aren't needed, memory pressure will eventually
> force them out of the GART table, freeing up space for more textures
> or pixmap cache.
With the Composite extension in mind, per-context renderbuffers should
be supported if not the default.
> Pixmap Cache
> ------------
>
> Also pixmap cache should be just another memory buffer, that the X
> server will have to validate before accessing, assuming XAA can be
> convinced to play along with this.
I doubt it can, but EXA should.
FWIW, I like the direction of your proposals, although I share Roland's
doubts about treating AGP separately from video RAM, even in the
beginning.
--
Earthling Michel Dänzer | Debian (powerpc), X and DRI developer
Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer
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