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List:       macports-users
Subject:    Re: Does MacPorts need ALL of Xcode?
From:       Mircea Trandafir <tramir () hotmail ! com>
Date:       2021-09-26 9:06:56
Message-ID: BYAPR03MB4118EFF383912B440D10D22BDEA69 () BYAPR03MB4118 ! namprd03 ! prod ! outlook ! com
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I've been using only the command line tools for more than a year with absolutely no \
issues (other than the occasional "version not detected" error, but I think that \
happens with Xcode too).

--
Mircea Trandafir
Associate professor
Department of Economics
University of Southern Denmark
Campusvej 55, 5230 Odense M<x-apple-data-detectors://5/0>
Denmark<x-apple-data-detectors://5/0>
Email: mircea.trandafir@sam.sdu.dk<mailto:mircea.trandafir@sam.sdu.dk>
Web: http://www.mirceatrandafir.com<http://www.mirceatrandafir.com/>

On Sep 26, 2021, at 5:52 AM, Ian Wadham <iandw.au@gmail.com> wrote:

Hi guys,

I have recently upgraded my MacOS from High Sierra 10.13 to Catalina 10.15, mainly \
because I would like to start playing with a package called Flutter, which has a \
dependency on Xcode 12+ in its MacBook version.

It appears that Xcode is following some variant of Grosch's Law, or maybe Parkinson's \
Law (software expands to fill the hardware space available to it). So I am wondering, \
if all a user needs are some MacPorts packages, whether it is necessary to install \
all (or even any) of Xcode just to get the command-line tools.

I have been using MacPorts to get access to FOSS for more than 10 years and have \
watched the Xcode requirement grow from around 1 Gb of disk to around 20 Gb in \
Catalina. In Xcode 9, on High Sierra, the requirement was around 10 Gb. So it has \
roughly doubled in two version steps of MacOS.

At first I used to regard the Xcode overhead as being like some sort of tax on the \
pleasure of using FOSS, but now it is taking up an unhealthy portion of the 250 Gb in \
my MacBook Pro's 250 Gb internal SSD drive.

I have to put up with this if I wish to use Macports and Flutter, even though, like \
Dave Horsfall, I am unlikely to use Xcode as an IDE. So is it possible to have \
MacPorts depend on some minimal subset of Xcode?

Cheers,
Ian Wadham.


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I've been using only the command line tools for more than a year with absolutely no \
issues (other than the occasional "version not detected" error, but I think that \
happens with Xcode too).<br> <br>
<div dir="ltr"><span style="background-color: rgba(255, 255, 255, 0);">--&nbsp;<br>
<small>Mircea Trandafir<br>
Associate professor<br>
Department of Economics<br>
University of Southern Denmark<br>
<a href="x-apple-data-detectors://5/0" x-apple-data-detectors="true" \
x-apple-data-detectors-type="address" x-apple-data-detectors-result="5/0">Campusvej \
55, 5230 Odense M</a><br> <a href="x-apple-data-detectors://5/0" \
x-apple-data-detectors="true" x-apple-data-detectors-type="address" \
x-apple-data-detectors-result="5/0">Denmark</a><br> Email:&nbsp;<a \
href="mailto:mircea.trandafir@sam.sdu.dk" \
target="_blank">mircea.trandafir@sam.sdu.dk</a><br> Web:&nbsp;<a \
href="http://www.mirceatrandafir.com/" \
target="_blank">http://www.mirceatrandafir.com</a></small></span></div> <div \
dir="ltr"><br> <blockquote type="cite">On Sep 26, 2021, at 5:52 AM, Ian Wadham \
&lt;iandw.au@gmail.com&gt; wrote:<br> <br>
</blockquote>
</div>
<blockquote type="cite">
<div dir="ltr"><span>Hi guys,</span><br>
<span></span><br>
<span>I have recently upgraded my MacOS from High Sierra 10.13 to Catalina 10.15, \
mainly because I would like to start playing with a package called Flutter, which has \
a dependency on Xcode 12+ in its MacBook version.</span><br> <span></span><br>
<span>It appears that Xcode is following some variant of Grosch's Law, or maybe \
Parkinson's Law (software expands to fill the hardware space available to it). So I \
am wondering, if all a user needs are some MacPorts packages, whether it is necessary \
to install  all (or even any) of Xcode just to get the command-line tools.</span><br>
<span></span><br>
<span>I have been using MacPorts to get access to FOSS for more than 10 years and \
have watched the Xcode requirement grow from around 1 Gb of disk to around 20 Gb in \
Catalina. In Xcode 9, on High Sierra, the requirement was around 10 Gb. So it has \
roughly doubled  in two version steps of MacOS.</span><br>
<span></span><br>
<span>At first I used to regard the Xcode overhead as being like some sort of tax on \
the pleasure of using FOSS, but now it is taking up an unhealthy portion of the 250 \
Gb in my MacBook Pro's 250 Gb internal SSD drive.</span><br> <span></span><br>
<span>I have to put up with this if I wish to use Macports and Flutter, even though, \
like Dave Horsfall, I am unlikely to use Xcode as an IDE. So is it possible to have \
MacPorts depend on some minimal subset of Xcode?</span><br> <span></span><br>
<span>Cheers,</span><br>
<span>Ian Wadham.</span><br>
<span></span><br>
</div>
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