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List:       macports-tickets
Subject:    Re: [MacPorts] #53433: wine, wine-devel, wine-crossover: Undefined symbols: "_strnlen"
From:       "MacPorts" <noreply () macports ! org>
Date:       2017-04-30 6:13:06
Message-ID: 058.b4cbec29f9d0fa2a1d0a30b97a001d86 () macports ! org
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#53433: wine, wine-devel, wine-crossover: Undefined symbols: "_strnlen"
-----------------------------------------------+-------------------------
  Reporter:  Umo022                            |      Owner:  ryandesign
      Type:  defect                            |     Status:  assigned
  Priority:  Normal                            |  Milestone:
 Component:  ports                             |    Version:  2.4.0
Resolution:                                    |   Keywords:  snowleopard
      Port:  wine, wine-devel, wine-crossover  |
-----------------------------------------------+-------------------------

Comment (by Umo022):

 Replying to [comment:8 kencu]:
 > FYI, I built it on 10.6 using the string.h method above, which is much
 easier than patching, until it gets fixed (if it ever does).

 I screwed up.  I modified the shader.c in ../d3d10 instead of the one in
 ../d3d11.  In attempting to back out of this, I did a

 {{{
 sudo port clean --work wine
 }}}

 which would clean up all intermediate working files, then a

 {{{
 sudo port upgrade wine
 }}}

 which would download the tarballs from the macports servers and rebuild
 from those sources.  It should have failed as before, but with no version
 update that I'm aware of, it built just fine without my having to modify
 anything.  At this point, I'm pretty confused.

 ... but wine 2.0.1 is working, and that's the important thing ...

--
Ticket URL: <https://trac.macports.org/ticket/53433#comment:9>
MacPorts <https://www.macports.org/>
Ports system for macOS
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