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List:       lua-l
Subject:    Re: Recommendation for Lua graphics package please
From:       Dirk Laurie <dirk.laurie () gmail ! com>
Date:       2015-08-22 11:04:51
Message-ID: CABcj=t==dTA06yzGqEn3M4TCHV90gDJNK7xf4f5pAywOWr=CaA () mail ! gmail ! com
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2015-08-22 11:46 GMT+02:00 Nagaev Boris <bnagaev@gmail.com>:
> On Fri, Aug 21, 2015 at 9:09 PM, Dirk Laurie <dirk.laurie@gmail.com> wrot=
e:
>> Required abilities:
>>
>> 1. Can create a canvas (i.e. a rectangular area on the desktop in which
>>    it can draw).
>> 2. Can scale and draw images provided in SVG format.
>> 3. Supports dialog with a user via the keyboard.
>> 4. Runs under a typical X windows manager (in my case, Gnome).
>
> Maybe qtlua [1]? I never used it, but it seems to fit all the requirement=
s.

I have used qt under Python, so the learning curve should not be
steep, but last time I tried qtlua, it would not build. I see that it
is currently
being actively maintained (last change less than a month ago) so I shall
give it another try.

> L=C3=B6ve2D is rendering engine [2]

Its main merits are that it has a very simple API (you supply just a few
callbacks), supports sounds too, and runs under many systems (you
can even write smartphone apps in it). For that last reason, I may well
drop the SVG requirement.

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