[prev in list] [next in list] [prev in thread] [next in thread] 

List:       lua-l
Subject:    Re: Fw: WinCE porting for Lua5.1
From:       "jason zhang" <jzhang () sunrisetelecom ! com ! cn>
Date:       2006-08-29 6:31:45
Message-ID: 010301c6cb34$cc991440$3446a8c0 () JasonZhang
[Download RAW message or body]

correction:
"The job to convert between MBCS and UNICODE is not so hard in fact."
Sorry for that, English is not my native language, and I often forget 
the "not" in the sentence,:(.


----- Original Message ----- 
From: "jason zhang" <jzhang@sunrisetelecom.com.cn>
To: "Lua list" <lua@bazar2.conectiva.com.br>
Sent: Tuesday, August 29, 2006 2:26 PM
Subject: Re: Fw: WinCE porting for Lua5.1


> Hi,
> The diffs is in the attachment.
> The job to convert between MBCS and UNICODE is so hard in fact. 
> There are not much place needed to be modified. You can read the 
> diffs, it's short.
> 
> 
> 
> ----- Original Message ----- 
> From: "Don Hopkins" <dhopkins@DonHopkins.com>
> To: <jzhang@sunrisetelecom.com.cn>; <lua@bazar2.conectiva.com.br>; "Don Hopkins" \
>                 <dhopkins@DonHopkins.com>
> Sent: Tuesday, August 29, 2006 2:04 PM
> Subject: Re: Fw: WinCE porting for Lua5.1
> 
> 
> > Hello! I'm interested in your port of Lua to WinCE. I am working on that
> > myself. I'd like to help out. Are the diffs of your port available for
> > download, please?
> > 
> > I've taken a first crack at stripping down the w32 extension to support
> > the stuff you can do in Windows CE, but there are a bunch of other
> > functions I'd like to add as well. Most of the drudge work was
> > converting back and forth between lua 8 bit strings and WinCE's wide
> > character strings, and freeing the temporary strings. SWIG is great at
> > doing that tedious stuff for you (you just write a typemap which SWIG
> > applies to all the wrapper parameters automatically), so maybe it would
> > be easier to make a SWIG interface to Win32/WinCE, instead of wrapping
> > it by hand.
> > 
> > I'm using SWIG to wrap C++ objects and libraries, for the Windows CE
> > version of Lua (I use SWIG a lot for Python, on Linux and Windows too).
> > I had to tweak the SWIG lua back-end a bit to get it to support linking
> > together multiple SWIG interfaces to different (separately SWIGged)
> > modules at once. A few identically named functions needed to be declared
> > static so they didn't collide, and I needed to take the parens out of a
> > macro that put parens around the type name whe applying the "new"
> > operator to a type name: "new (int)[10]" confuses the compiler, but "new
> > int[10]" works. Now I've got SWIG wrapping C++ classes that use STL
> > string parameters, and multiple modules work together nicely with Lua.
> > If you're interested, just ask, and I'll send you diffs for the
> > modifications I made to SWIG's Lua back-end.
> > 
> > To integrate SWIG with Microsoft Visual Studio version 8, I made a
> > "custom build rule" to support running SWIG on .i files. But I had to
> > resort to ugly hacks to get it to work. I made a build rule for .i
> > files, but it insisted on trying to apply the build rule not only to the
> > .i files, but also to the project itself, when I tried to (get this)
> > deploy it in the emulator after it built. That caused an error that
> > aborted the debugging process. Very weird -- something's Rotten in
> > Redmond. So I added a customizable parameter to the build rule called
> > "Disabled" that puts an "echo" in front of the swig command, and used it
> > to disable the top level swig rule on the project (since I could not
> > figure out any other way to disable or delete it, and the documentation
> > is horrible). But then of course the custom build rules on the .i files
> > inherited the "Disabled: true" parameter, so I had to manually override
> > them to enable them... Does anybody understand how custom build rules
> > are supposed to work? It seems like the Microsoft supplied ones don't
> > have this problem of trying to apply it to the project when you deploy,
> > but the one I wrote does. If you're interested, just ask, and I'll send
> > you the XML file for the custom build rule.
> > 
> > I'd like to wrap a bunch of the Win32 telephony and other APIs that are
> > unique to pocket pc phones. I'd also like an ActiveX interface that lets
> > you easily integrate ActiveX / OLE Automation objects with Lua. The
> > "jsdb" project does that for JavaScript, so I'm sure it could be done
> > for Lua. The tricky part (that jsdb's ActiveX intergration doesn't
> > support) is receiving ActiveX events and sending them to Lua
> > (IConnectionPointContainer et al). Python's win32com module does all
> > that stuff, and it's extremely useful. I'd love that for Lua on Windows
> > and Windows CE.
> > 
> > -Don
> > 
> > 
> > jason zhang wrote:
> > > The previous mail is held by the maillist because it is bigger than 40k
> > > I attach a new package. It only include the files which only exists in
> > > CE version.
> > > 
> > > ----- Original Message -----
> > > *From:* jason zhang <mailto:jzhang@sunrisetelecom.com.cn>
> > > *To:* Lua list <mailto:lua@bazar2.conectiva.com.br>
> > > *Sent:* Tuesday, August 29, 2006 1:09 PM
> > > *Subject:* WinCE porting for Lua5.1
> > > 
> > > I ported the Lua5.1 to WinCE, base Pedro Miller Rabinovitch's
> > > porting for Lua5.0
> > > This version can be compiled under both WinCE and other generic
> > > platforms. I tested
> > > it on mingw,EVC4,Cygwin and VC6.
> > > Free for using and I hope the official version of Lua5.1 can
> > > support WinCE natively.
> > > Thanks.
> > > ps. there is a 'diffs' file in the package, which is compared with
> > > the original Lua5.1 sourcecode.
> > > 
> > 
> > 


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic