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List:       linux-input
Subject:    Re: [PATCH v6 2/2] input: joystick: driver for Adafruit Seesaw Gamepad
From:       Thomas_Weißschuh_ <thomas () t-8ch ! de>
Date:       2023-10-31 2:23:38
Message-ID: 9c9f6171-f879-46f5-81d2-6764257a49eb () t-8ch ! de
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Oct 31, 2023 03:10:50 Anshul Dalal <anshulusr@gmail.com>:

> Hello Thomas,
>
> Thanks for the review! The requested changes will be addressed in the
> next patch version though I had a few comments below:
>
> On 10/27/23 11:44, Thomas Weißschuh wrote:
>> Hi Anshul,
>>
>> thanks for the reworks!
>>
>> Some more comments inline.
>>
>> On 2023-10-27 10:48:11+0530, Anshul Dalal wrote:

[..]

>>> +struct seesaw_button_description {
>>> +     unsigned int code;
>>> +     unsigned int bit;
>>> +};
>>> +
>>> +static const struct seesaw_button_description seesaw_buttons[] = {
>>> +     {
>>> +             .code = BTN_EAST,
>>> +             .bit = SEESAW_BUTTON_A,
>>> +     },
>>> +     {
>>> +             .code = BTN_SOUTH,
>>> +             .bit = SEESAW_BUTTON_B,
>>> +     },
>>> +     {
>>> +             .code = BTN_NORTH,
>>> +             .bit = SEESAW_BUTTON_X,
>>> +     },
>>> +     {
>>> +             .code = BTN_WEST,
>>> +             .bit = SEESAW_BUTTON_Y,
>>> +     },
>>> +     {
>>> +             .code = BTN_START,
>>> +             .bit = SEESAW_BUTTON_START,
>>> +     },
>>> +     {
>>> +             .code = BTN_SELECT,
>>> +             .bit = SEESAW_BUTTON_SELECT,
>>> +     },
>>> +};
>>
>> This looks very much like a sparse keymap which can be implemented with
>> the helpers from <linux/input/sparse-keymap.h>.
>>
>
> When going through the API provided by sparse-keymap, I could only see
> the use for sparse_keymap_report_entry here. Which leads to the
> following refactored code:
>
> static const struct key_entry seesaw_buttons_new[] = {
>        {KE_KEY, SEESAW_BUTTON_A, {BTN_SOUTH}},
>        {KE_KEY, SEESAW_BUTTON_B, {BTN_EAST}},

No braces I think.

>        ...
> };
>
> for (i = 0; i < ARRAY_SIZE(seesaw_buttons_new); i++) {
>        sparse_keymap_report_entry(input, &seesaw_buttons_new[i],
>                data.button_state & BIT(seesaw_buttons_new[i].code),
>                false);
> }
>
> I don't think this significantly improves the code unless you had some
> other way to use the API in mind.

I thought about sparse_keymap_setup() and sparse_keymap_report_event().

It does not significantly change the code but would be a standard API.

Thomas
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