[prev in list] [next in list] [prev in thread] [next in thread]
List: lilypond-user
Subject: Re: embed lilypond into godot application
From: Pierre-Luc Gauthier <p.luc.gauthier () gmail ! com>
Date: 2023-07-27 18:33:30
Message-ID: CAPkan7favxY3=ZQNGQ2ajsoKQ2cAstJJM1Nv1xxaDnqOE9oidQ () mail ! gmail ! com
[Download RAW message or body]
I know I'm dreaming here but here :
What about a live game engine that could render live "paper" music
about one measure in advance at a time ?
e.g.: live coding with SuperCollider :
https://youtu.be/bZ2Qh5_ff0A?t=4854
e.g. this SC code :
(
Pdef(
\fluteI,
Pbind(
\type, \LilyPondLiveEngraver,
\destination, \fluteIiPad,
\dur, Pwrand(
[1, 1/2, 1/4, 1/8, 1/16],
[10,8,6,4,3].normalizeSum, inf),
// \midinote, Pseq([36,37,38],inf),
\degree, Pxrand([0,1,2,3b,3s],inf),
\amp, 0.75,
\legato, Prand([1, 1/2,],inf)
)).play(quant: -5)
// ^ Schedule this to play in 5 bars from now;
)
Could possibly generate those bars :
{ c'1\f e'1 ef'2-. d'2 c'1 }.
We could compose live music with an orchestra and what not… Giving
sensors to people in the crowd for them to modulate the orchestra
(dynamics, color, harmonic density, etc).
Annex : This live coding excerpt is taken from a 7/8 measure bar of
"Oh No" harmonized and looped :
https://youtu.be/Q4OuWtqmGLI?t=64
Le jeu. 27 juill. 2023, à 10 h 08, Karlin High <karlinhigh@gmail.com> a écrit :
>
> On 7/27/2023 12:52 AM, Stjepan Horvat wrote:
> > This is what i have made so far
>
> Looks very interesting. Is there any public website I can follow for
> that project?
> --
> Karlin High
> Missouri, USA
>
--
Pierre-Luc Gauthier
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic