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List:       kwin
Subject:    Review Request: Use window size for offscreen texture size in screenshot effect
From:       Martin_Gräßlin <kde () martin-graesslin ! com>
Date:       2013-01-08 9:51:14
Message-ID: 20130108095114.25246.44317 () vidsolbach ! de
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/108258/
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Review request for kwin.


Description
-------

Use window size for offscreen texture size in screenshot effect

Effect used the display size which caused windows being larger than
either width or height not to be captured correctly.

Now it uses the window size for the offscreen texture which also requires
to adjust the modelviewprojection matrix.

As an unrelated change the pointer to GLRenderTarget and GLTexture are
changed to a QScopedPointer and some variables which got moved around
are consted.

BUG: 312851
FIXED-IN: 4.10


This addresses bug 312851.
    http://bugs.kde.org/show_bug.cgi?id=312851


Diffs
-----

  kwin/effects/screenshot/screenshot.h 0dcfa5853e9acea12584e65ff2043a4dbb79a0c3 
  kwin/effects/screenshot/screenshot.cpp b23129280d093e800aeb8517f10c47916900d013 

Diff: http://git.reviewboard.kde.org/r/108258/diff/


Testing
-------

tested with OpenGL 1 and 2 for normal windows and windows larger than the combined screens.


Thanks,

Martin Gräßlin


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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://git.reviewboard.kde.org/r/108258/">http://git.reviewboard.kde.org/r/108258/</a>
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<div>Review request for kwin.</div>
<div>By Martin Gräßlin.</div>







<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Use window size for offscreen texture size in screenshot effect

Effect used the display size which caused windows being larger than
either width or height not to be captured correctly.

Now it uses the window size for the offscreen texture which also requires
to adjust the modelviewprojection matrix.

As an unrelated change the pointer to GLRenderTarget and GLTexture are
changed to a QScopedPointer and some variables which got moved around
are consted.

BUG: 312851
FIXED-IN: 4.10</pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">tested with OpenGL 1 and 2 for normal windows and windows larger than \
the combined screens.</pre>  </td>
 </tr>
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<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=312851">312851</a>


</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>kwin/effects/screenshot/screenshot.h <span style="color: \
grey">(0dcfa5853e9acea12584e65ff2043a4dbb79a0c3)</span></li>

 <li>kwin/effects/screenshot/screenshot.cpp <span style="color: \
grey">(b23129280d093e800aeb8517f10c47916900d013)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/108258/diff/" style="margin-left: \
3em;">View Diff</a></p>




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