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List:       kwin
Subject:    Re: Review Request: Implement color correction (per output)
From:       "Casian Andrei" <skeletk13 () gmail ! com>
Date:       2012-10-28 10:35:33
Message-ID: 20121028103533.18016.84704 () vidsolbach ! de
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> On Oct. 27, 2012, 3:52 p.m., Fredrik Höglund wrote:
> > 

Thanks for the refresh.


> On Oct. 27, 2012, 3:52 p.m., Fredrik Höglund wrote:
> > kwin/libkwineffects/kwinglcolorcorrection.cpp, line 238
> > <http://git.reviewboard.kde.org/r/106141/diff/3/?file=92497#file92497line238>
> > 
> > Is the min() call here really necessary?

It appears it was only necessary when that forceAlpha was left like "tex.a += \
float(u_forceAlpha)" in the fragment shader. This made alpha to be greater than one \
sometimes. I have now removed the min() call.


> On Oct. 27, 2012, 3:52 p.m., Fredrik Höglund wrote:
> > kwin/scene-fragment.glsl, line 13
> > <http://git.reviewboard.kde.org/r/106141/diff/3/?file=92505#file92505line13>
> > 
> > This line was originally added to work around an issue with the NVIDIA driver \
> > where the alpha values wouldn't be set to 1 when blitting pixels from a GL_RGB \
> > buffer to a GL_RGBA texture. 
> > It doesn't appear to be reproducible with the current version of the driver, so \
> > all code related to u_forceAlpha can probably be removed. 

Ok, I will come up with a separate review request for this. However, I don't have any \
NVIDIA cards around for testing.


> On Oct. 27, 2012, 3:52 p.m., Fredrik Höglund wrote:
> > kwin/libkwineffects/kwinglutils.cpp, line 319
> > <http://git.reviewboard.kde.org/r/106141/diff/3/?file=92502#file92502line319>
> > 
> > As far as I can tell this code still has the issue that it applies the color \
> > correction to all shaders unconditionally.

Unfortunately I still don't understand what this issue is about. Let me explain how I \
understand things:

When color correction is enabled, the following code is put in all fragment shaders \
unconditionally: uniform sampler3D u_ccLookupTexture;
gl_FragColor.rgb = texture3D(u_ccLookupTexture, gl_FragColor.rgb / \
gl_FragColor.a).rgb;

When KWin draws a window or something for one output, it tells the color correction \
code, which sets up u_ccLookupTexture accordingly, this way enabling color \
correction. In all other cases (like some effect using a special fragment shader for \
doing it's specialized magic), the texture associated with u_ccLookupTexture is a \
dummy color lookup texture i.e. does nothing, no color correction.

So, color correction is done only when KWin wants it, like for drawing for a color \
corrected output (this can be traced to ColorCorrection::setupForOutput(), which is \
done in SceneOpenGL2Window::beginRenderWindow() and prepareStates()).

True, when no color correction is needed for drawing something and color correction \
is enabled, there is an overhead in that fragment shader. But I don't know how to \
easily solve this. Perhaps it can be done with an extra parameter in these GLShader \
methods, but isn't that too many complications for this kind of overhead?

This issue could occur when something draws a window, buffers the drawing, and then \
somehow draws again a window with the drawings of the first one inside. Can this \
happen? I don't know, but if this is the case, I think it could be avoided by \
altering WindowPaintData (and making some small modifications in \
SceneOpenGL2::finalDrawWindow).

Well, I might be missing something since I don't know all the details of the KWin \
rendering operations. In this case, some further clarifications on the issue would \
enlighten me.


- Casian


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/106141/#review21007
-----------------------------------------------------------


On Oct. 27, 2012, 9:56 a.m., Casian Andrei wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/106141/
> -----------------------------------------------------------
> 
> (Updated Oct. 27, 2012, 9:56 a.m.)
> 
> 
> Review request for kwin, Thomas Lübking and Martin Gräßlin.
> 
> 
> Description
> -------
> 
> These are the results of my GSoC project, for KWin.
> 
> This color correction needs KolorManager installed, master branch. That one needs \
> Oyranos and additional color management dependencies. \
> git://anongit.kde.org/kolor-manager.git         http://www.oyranos.org/downloads 
> If it's not installed, the ColorCorrection class should fail without causing any \
> issues to the user (that's if it's enabled from the KCM). Probably a notification \
> could be appropriate in that case? "Failed to initialize CC because cannot contact \
> Kolor-Server KDED..." something like that? 
> Change summary:
> --
> Add an option to kcmcompositing in the 'Advanced' tab, to enable or disable color \
> correction. It is specified that it's experimental and it needs Kolor Manager. This \
> implies some small changes to options.h and cpp. 
> Scene::finalPaintWindow code is moved into SceneOpenGL::performPaint.
> SceneOpenGL has the declarations of some methods changed to include the screen \
> number - those could be changed to pass around PaintData's probably. SceneOpenGL's \
> newly implemented finalDrawWindow splits the rendering if color correction is \
> enabled and there are multiple screens. Before painting for a particular screen, \
> ColorCorrection::setupForOutput should be called. 
> There was a problem with the blending function causing artifacts with color \
> correction enabled so it is set up to src_alpha, one_minus_src alpha in that case. 
> Now, inside KWinEffects:
> --
> A screen property is added for WindowPaintData.
> In kwinglutils, The fragment shaders are intercepted before being compiled and they \
> get a couple of lines of code inserted in order to do the color stuff. This happens \
> only when color correction is enabled, of course. 
> And there is the big ColorCorrection class. The public and private stuff are well \
> separated. 
> The private stuff consists of the private data and the D-Bus interface. Regarding \
> D-Bus, everything is async. 
> The implementation basically manages a set of color lookup tables for different \
> outputs and for different window regions. These are taken via D-Bus. Each lookup \
> table has around 700 KB. I hope I am not wrong in assuming it's not that big of an \
> issue time-wise, since they are transferred only once or twice for an entire \
> session. I hope D-Bus doesn't do any time consuming business to transfer those \
> QVector's. 
> In case of problems, it should not affect the rest of KWin in any way.
> 
> Next priorities:
> --
> Implement per-window-region stuff. It should be a matter of extending KolorServer's \
> capabilities and doing some small modifications in SceneOpenGL::Window. The \
> ColorCorrection class from KWinEffects has everything prepared. 
> 
> Diffs
> -----
> 
> kwin/kcmkwin/kwincompositing/main.cpp 7a89db4 
> kwin/kcmkwin/kwincompositing/main.ui cff0f63 
> kwin/libkwineffects/CMakeLists.txt f95d40e 
> kwin/libkwineffects/kwineffects.h eb09d51 
> kwin/libkwineffects/kwineffects.cpp 9cd9987 
> kwin/libkwineffects/kwinglcolorcorrection.h PRE-CREATION 
> kwin/libkwineffects/kwinglcolorcorrection.cpp PRE-CREATION 
> kwin/libkwineffects/kwinglcolorcorrection_p.h PRE-CREATION 
> kwin/libkwineffects/kwinglplatform.h 249ecdb 
> kwin/libkwineffects/kwinglplatform.cpp 59ce7b2 
> kwin/libkwineffects/kwinglutils.h 9b175b9 
> kwin/libkwineffects/kwinglutils.cpp da0e7cc 
> kwin/options.h 8069d7b 
> kwin/options.cpp 50db58d 
> kwin/scene-fragment.glsl 4b5424b 
> kwin/scene.h be3acc4 
> kwin/scene.cpp 28136b6 
> kwin/scene_opengl.h dce2b7c 
> kwin/scene_opengl.cpp 3f130b9 
> 
> Diff: http://git.reviewboard.kde.org/r/106141/diff/
> 
> 
> Testing
> -------
> 
> Restarted KDED making sure Kolor-Manager is installed properly - this should make \
> the KDED module available. 
> Restarted KWin, enabled color correction in KCM compositing, advanced tab.
> 
> Played a bit with commands like:
> oyranos-monitor -d 0 XYZ.icc
> oyranos-monitor -d 1 Lab.icc
> Those set up particular profiles for the monitors. However, it seems there is a \
> problem with reverting to the normal ones. The code regarding that is taken \
> directly from CompICC, so I don't know whether it's a bug or a feature. Anyway, \
> it's from Kolor-Server. 
> Apparently, everything works as planned. But I cannot distinguish visible \
> differences for the profiles used for the different monitors by default. 
> 
> After testing with the newest Oyranos, there is an issue at login, the custom color \
> profiles are not loaded at first because of an issue in Oyranos probably. It will \
> be fixed soon. 
> 
> Screenshots
> -----------
> 
> Output 0 Lab.icc Output 1 XYZ.icc
> http://git.reviewboard.kde.org/r/106141/s/695/
> 
> 
> Thanks,
> 
> Casian Andrei
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Thanks for the \
refresh.</pre> <br />





<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <p style="margin-top: 0;">On October 27th, 2012, 3:52 p.m., <b>Fredrik \
Höglund</b> wrote:</p>  <blockquote style="margin-left: 1em; border-left: 2px solid \
#d0d0d0; padding-left: 10px;">  



<table width="100%" border="0" bgcolor="white" style="border: 1px solid #C0C0C0; \
border-collapse: collapse; margin: 2px padding: 2px;">  <thead>
  <tr>
   <th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;">  <a \
href="http://git.reviewboard.kde.org/r/106141/diff/3/?file=92497#file92497line238" \
style="color: black; font-weight: bold; text-decoration: \
underline;">kwin/libkwineffects/kwinglcolorcorrection.cpp</a>  <span \
style="font-weight: normal;">

     (Diff revision 3)

    </span>
   </th>
  </tr>
 </thead>

 <tbody style="background-color: #e4d9cb; padding: 4px 8px; text-align: center;">
  <tr>

   <td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; \
"></pre></td>  <td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: \
0; ">static const char s_ccAlteration[] =</pre></td>

  </tr>
 </tbody>




 
 



 <tbody>

  <tr>
    <th bgcolor="#b1ebb0" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2"></font></th>  <td bgcolor="#c5ffc4" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>  <th \
bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid \
#C0C0C0;" align="right"><font size="2">238</font></th>  <td bgcolor="#c5ffc4" \
width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span \
class="s">&quot;gl_FragColor.rgb = texture3D(u_ccLookupTexture, gl_FragColor.rgb / \
min(gl_FragColor.a, 1.0)).rgb;</span><span class="se">\n</span><span \
class="s">&quot;</span><span class="p">;</span></pre></td>  </tr>

 </tbody>

</table>

  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Is the min() call here \
really necessary?</pre>  </blockquote>





</blockquote>
<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">It appears \
it was only necessary when that forceAlpha was left like &quot;tex.a += \
float(u_forceAlpha)&quot; in the fragment shader. This made alpha to be greater than \
one sometimes. I have now removed the min() call.</pre> <br />

<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <p style="margin-top: 0;">On October 27th, 2012, 3:52 p.m., <b>Fredrik \
Höglund</b> wrote:</p>  <blockquote style="margin-left: 1em; border-left: 2px solid \
#d0d0d0; padding-left: 10px;">  



<table width="100%" border="0" bgcolor="white" style="border: 1px solid #C0C0C0; \
border-collapse: collapse; margin: 2px padding: 2px;">  <thead>
  <tr>
   <th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;">  <a \
href="http://git.reviewboard.kde.org/r/106141/diff/3/?file=92502#file92502line319" \
style="color: black; font-weight: bold; text-decoration: \
underline;">kwin/libkwineffects/kwinglutils.cpp</a>  <span style="font-weight: \
normal;">

     (Diff revision 3)

    </span>
   </th>
  </tr>
 </thead>

 <tbody style="background-color: #e4d9cb; padding: 4px 8px; text-align: center;">
  <tr>

   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">bool \
GLShader::loadFromFiles(const QString &amp;vertexFile, const QString \
&amp;fragmentFile)</pre></td>

  </tr>
 </tbody>



 
 




 <tbody>

  <tr>
    <th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2">316</font></th>  <td bgcolor="#fdfebc" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span \
class="k">const</span> <span class="kt">char</span><span class="o">*</span> <span \
class="n">src</span> <span class="o">=</span> <span class="n">ba</span><span \
class="p">.</span><span class="n">constData</span><span \
class="p">();</span></pre></td>  <th bgcolor="#e9eaa8" style="border-left: 1px solid \
#C0C0C0; border-right: 1px solid #C0C0C0;" align="right"><font \
size="2">317</font></th>  <td bgcolor="#fdfebc" width="50%"><pre style="font-size: \
8pt; line-height: 140%; margin: 0; ">    <span class="c1">// Inject color correction \
code for fragment shaders, if possible</span></pre></td>  </tr>

 </tbody>

</table>

  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">As far as I can tell \
this code still has the issue that it applies the color correction to all shaders \
unconditionally.</pre>  </blockquote>





</blockquote>
<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Unfortunately I still don&#39;t understand what this issue is about. Let \
me explain how I understand things:

When color correction is enabled, the following code is put in all fragment shaders \
unconditionally: uniform sampler3D u_ccLookupTexture;
gl_FragColor.rgb = texture3D(u_ccLookupTexture, gl_FragColor.rgb / \
gl_FragColor.a).rgb;

When KWin draws a window or something for one output, it tells the color correction \
code, which sets up u_ccLookupTexture accordingly, this way enabling color \
correction. In all other cases (like some effect using a special fragment shader for \
doing it&#39;s specialized magic), the texture associated with u_ccLookupTexture is a \
dummy color lookup texture i.e. does nothing, no color correction.

So, color correction is done only when KWin wants it, like for drawing for a color \
corrected output (this can be traced to ColorCorrection::setupForOutput(), which is \
done in SceneOpenGL2Window::beginRenderWindow() and prepareStates()).

True, when no color correction is needed for drawing something and color correction \
is enabled, there is an overhead in that fragment shader. But I don&#39;t know how to \
easily solve this. Perhaps it can be done with an extra parameter in these GLShader \
methods, but isn&#39;t that too many complications for this kind of overhead?

This issue could occur when something draws a window, buffers the drawing, and then \
somehow draws again a window with the drawings of the first one inside. Can this \
happen? I don&#39;t know, but if this is the case, I think it could be avoided by \
altering WindowPaintData (and making some small modifications in \
SceneOpenGL2::finalDrawWindow).

Well, I might be missing something since I don&#39;t know all the details of the KWin \
rendering operations. In this case, some further clarifications on the issue would \
enlighten me. </pre>
<br />

<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <p style="margin-top: 0;">On October 27th, 2012, 3:52 p.m., <b>Fredrik \
Höglund</b> wrote:</p>  <blockquote style="margin-left: 1em; border-left: 2px solid \
#d0d0d0; padding-left: 10px;">  



<table width="100%" border="0" bgcolor="white" style="border: 1px solid #C0C0C0; \
border-collapse: collapse; margin: 2px padding: 2px;">  <thead>
  <tr>
   <th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;">  <a \
href="http://git.reviewboard.kde.org/r/106141/diff/3/?file=92505#file92505line13" \
style="color: black; font-weight: bold; text-decoration: \
underline;">kwin/scene-fragment.glsl</a>  <span style="font-weight: normal;">

     (Diff revision 3)

    </span>
   </th>
  </tr>
 </thead>

 <tbody style="background-color: #e4d9cb; padding: 4px 8px; text-align: center;">
  <tr>

   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; \
"></pre></td>

  </tr>
 </tbody>



 
 




 <tbody>

  <tr>
    <th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2">13</font></th>  <td bgcolor="#fdfebc" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; ">    tex.a <span \
class="hl">+=</span> float(u_forceAlpha);</pre></td>  <th bgcolor="#e9eaa8" \
style="border-left: 1px solid #C0C0C0; border-right: 1px solid #C0C0C0;" \
align="right"><font size="2">13</font></th>  <td bgcolor="#fdfebc" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; ">    tex.a <span class="hl">= \
min(tex.a +</span> float(u_forceAlpha)<span class="hl">, 1.0)</span>;</pre></td>  \
</tr>

 </tbody>

</table>

  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This line was originally \
added to work around an issue with the NVIDIA driver where the alpha values \
wouldn&#39;t be set to 1 when blitting pixels from a GL_RGB buffer to a GL_RGBA \
texture.

It doesn&#39;t appear to be reproducible with the current version of the driver, so \
all code related to u_forceAlpha can probably be removed. </pre>
 </blockquote>





</blockquote>
<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Ok, I will \
come up with a separate review request for this. However, I don&#39;t have any NVIDIA \
cards around for testing.</pre> <br />




<p>- Casian</p>


<br />
<p>On October 27th, 2012, 9:56 a.m., Casian Andrei wrote:</p>






<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" \
style="background-image: \
url('http://git.reviewboard.kde.org/media/rb/images/review_request_box_top_bg.png'); \
background-position: left top; background-repeat: repeat-x; border: 1px black \
solid;">  <tr>
  <td>

<div>Review request for kwin, Thomas Lübking and Martin Gräßlin.</div>
<div>By Casian Andrei.</div>


<p style="color: grey;"><i>Updated Oct. 27, 2012, 9:56 a.m.</i></p>






<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">These are the results of my GSoC project, for KWin.

This color correction needs KolorManager installed, master branch. That one needs \
Oyranos and additional color management dependencies. \
git://anongit.kde.org/kolor-manager.git         http://www.oyranos.org/downloads

If it&#39;s not installed, the ColorCorrection class should fail without causing any \
issues to the user (that&#39;s if it&#39;s enabled from the KCM). Probably a \
notification could be appropriate in that case? &quot;Failed to initialize CC because \
cannot contact Kolor-Server KDED...&quot; something like that?

Change summary:
--
Add an option to kcmcompositing in the &#39;Advanced&#39; tab, to enable or disable \
color correction. It is specified that it&#39;s experimental and it needs Kolor \
Manager. This implies some small changes to options.h and cpp.

Scene::finalPaintWindow code is moved into SceneOpenGL::performPaint.
SceneOpenGL has the declarations of some methods changed to include the screen number \
- those could be changed to pass around PaintData&#39;s probably. SceneOpenGL&#39;s \
newly implemented finalDrawWindow splits the rendering if color correction is enabled \
and there are multiple screens. Before painting for a particular screen, \
ColorCorrection::setupForOutput should be called.

There was a problem with the blending function causing artifacts with color \
correction enabled so it is set up to src_alpha, one_minus_src alpha in that case.

Now, inside KWinEffects:
--
A screen property is added for WindowPaintData.
In kwinglutils, The fragment shaders are intercepted before being compiled and they \
get a couple of lines of code inserted in order to do the color stuff. This happens \
only when color correction is enabled, of course.

And there is the big ColorCorrection class. The public and private stuff are well \
separated.

The private stuff consists of the private data and the D-Bus interface. Regarding \
D-Bus, everything is async.

The implementation basically manages a set of color lookup tables for different \
outputs and for different window regions. These are taken via D-Bus. Each lookup \
table has around 700 KB. I hope I am not wrong in assuming it&#39;s not that big of \
an issue time-wise, since they are transferred only once or twice for an entire \
session. I hope D-Bus doesn&#39;t do any time consuming business to transfer those \
QVector&#39;s.

In case of problems, it should not affect the rest of KWin in any way.

Next priorities:
--
Implement per-window-region stuff. It should be a matter of extending \
KolorServer&#39;s capabilities and doing some small modifications in \
SceneOpenGL::Window. The ColorCorrection class from KWinEffects has everything \
prepared. </pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Restarted KDED making sure Kolor-Manager is installed properly - this \
should make the KDED module available.

Restarted KWin, enabled color correction in KCM compositing, advanced tab.

Played a bit with commands like:
oyranos-monitor -d 0 XYZ.icc
oyranos-monitor -d 1 Lab.icc
Those set up particular profiles for the monitors. However, it seems there is a \
problem with reverting to the normal ones. The code regarding that is taken directly \
from CompICC, so I don&#39;t know whether it&#39;s a bug or a feature. Anyway, \
it&#39;s from Kolor-Server.

Apparently, everything works as planned. But I cannot distinguish visible differences \
for the profiles used for the different monitors by default.


After testing with the newest Oyranos, there is an issue at login, the custom color \
profiles are not loaded at first because of an issue in Oyranos probably. It will be \
fixed soon.</pre>  </td>
 </tr>
</table>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>kwin/kcmkwin/kwincompositing/main.cpp <span style="color: \
grey">(7a89db4)</span></li>

 <li>kwin/kcmkwin/kwincompositing/main.ui <span style="color: \
grey">(cff0f63)</span></li>

 <li>kwin/libkwineffects/CMakeLists.txt <span style="color: \
grey">(f95d40e)</span></li>

 <li>kwin/libkwineffects/kwineffects.h <span style="color: \
grey">(eb09d51)</span></li>

 <li>kwin/libkwineffects/kwineffects.cpp <span style="color: \
grey">(9cd9987)</span></li>

 <li>kwin/libkwineffects/kwinglcolorcorrection.h <span style="color: \
grey">(PRE-CREATION)</span></li>

 <li>kwin/libkwineffects/kwinglcolorcorrection.cpp <span style="color: \
grey">(PRE-CREATION)</span></li>

 <li>kwin/libkwineffects/kwinglcolorcorrection_p.h <span style="color: \
grey">(PRE-CREATION)</span></li>

 <li>kwin/libkwineffects/kwinglplatform.h <span style="color: \
grey">(249ecdb)</span></li>

 <li>kwin/libkwineffects/kwinglplatform.cpp <span style="color: \
grey">(59ce7b2)</span></li>

 <li>kwin/libkwineffects/kwinglutils.h <span style="color: \
grey">(9b175b9)</span></li>

 <li>kwin/libkwineffects/kwinglutils.cpp <span style="color: \
grey">(da0e7cc)</span></li>

 <li>kwin/options.h <span style="color: grey">(8069d7b)</span></li>

 <li>kwin/options.cpp <span style="color: grey">(50db58d)</span></li>

 <li>kwin/scene-fragment.glsl <span style="color: grey">(4b5424b)</span></li>

 <li>kwin/scene.h <span style="color: grey">(be3acc4)</span></li>

 <li>kwin/scene.cpp <span style="color: grey">(28136b6)</span></li>

 <li>kwin/scene_opengl.h <span style="color: grey">(dce2b7c)</span></li>

 <li>kwin/scene_opengl.cpp <span style="color: grey">(3f130b9)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/106141/diff/" style="margin-left: \
3em;">View Diff</a></p>



<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Screenshots </h1>

<div>

 <a href="http://git.reviewboard.kde.org/r/106141/s/695/"><img \
src="http://git.reviewboard.kde.org/media/uploaded/images/2012/08/23/cc_alter_6_400x100.png" \
style="border: 1px black solid;" alt="Output 0 Lab.icc Output 1 XYZ.icc" /></a>

</div>


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</table>








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