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List: kwin
Subject: New GL shader for screen magnification
From: Christoph Feck <christoph () maxiom ! de>
Date: 2012-09-19 21:45:17
Message-ID: 201209192345.17873.christoph () maxiom ! de
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Hi,
In the recent weeks I have developed a new screen magnification
algorithm, which has recently been announced at my blog[1]. Simple C
source code to zoom a PPM image 2x is released at [2], and inspired
Hyllian to write a GL shader, which he announced in diverse emulator
forums[3][4].
While the new algorithm is not really suited at zooming pixel art, it
does a good job at zooming text, which with other algorithms, usually
looks blurry or shows ringing or aliasing, so it is especially useful
to magnify screen shots.
Maybe someone is interested to use the shader in KWin zoom or
magnification effects. Cannot do it myself, because my GL knowledge is
empty :)
Christoph Feck (kdepepo)
KDE Quality Team
[1] https://kdepepo.wordpress.com/2012/08/15/reverse-antialiasing
[2] http://imagezero.maxiom.de/files/ppmdouble.c
[3] http://board.byuu.org/viewtopic.php?f=10&t=3211
[4] http://forum.themaister.net/viewtopic.php?id=127
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