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List: kwin
Subject: Re: Review Request: Adding proper clipping for transformed windows
From: Martin_Gräßlin <kde () martin-graesslin ! com>
Date: 2012-04-24 18:23:59
Message-ID: 20120424182359.27527.45967 () vidsolbach ! de
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/104397/#review12877
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Ship it!
Ship It!
- Martin Gr=C3=A4=C3=9Flin
On March 24, 2012, 12:06 p.m., Philipp Knechtges wrote:
> =
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/104397/
> -----------------------------------------------------------
> =
> (Updated March 24, 2012, 12:06 p.m.)
> =
> =
> Review request for kwin.
> =
> =
> Description
> -------
> =
> Since paintSimpleScreen can now paint transformed windows, which implies =
that these windows are also subject
> to occlusion culling, we have to reintroduce some proper clipping for the=
m. E.g. a transformed window
> that is hidden behind a always on top window might be painted to the back=
buffer although it is hidden.
> So far it is just not visible due to SceneOpenGL::flushBuffer not updatin=
g that area.
> =
> This patch reintroduces the usage of glScissor for all the former
> PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS cases.
> My main rationale behind limiting it to these cases is to limit the numbe=
r of GL calls if there is no visible
> update of the screen, which is hopefully honored by the gfx power managem=
ent.
> =
> =
> Diffs
> -----
> =
> kwin/lanczosfilter.cpp 010acc2ae55eb5ffa5fefce9ec4eb146e6536cde =
> kwin/libkwineffects/kwingltexture.h ed24349af501a907864a64ffac487d48f5e=
f2de5 =
> kwin/libkwineffects/kwingltexture.cpp 50a081025cd0719eafce7007734d225e9=
df88808 =
> kwin/libkwineffects/kwinglutils.h c39f2dc361507ee8cc40a64fdce6027a359ed=
671 =
> kwin/libkwineffects/kwinglutils.cpp 4102d3f1b4a15b467c79103d3fb1e153345=
906c2 =
> kwin/scene_opengl.h 98d4dd41ad2994e6ef2f6f99cf6f00c20a918ef9 =
> kwin/scene_opengl.cpp a0e0e0f4070f78b7bc0bc5a20b24bd90bc3f2f32 =
> =
> Diff: http://git.reviewboard.kde.org/r/104397/diff/
> =
> =
> Testing
> -------
> =
> =
> Thanks,
> =
> Philipp Knechtges
> =
>
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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/104397/">http://git.reviewboard.kde.org/r/104397/</a>
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<br />
<p>Ship it!</p>
<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Ship It!</pre> <br />
<p>- Martin</p>
<br />
<p>On March 24th, 2012, 12:06 p.m., Philipp Knechtges wrote:</p>
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<div>Review request for kwin.</div>
<div>By Philipp Knechtges.</div>
<p style="color: grey;"><i>Updated March 24, 2012, 12:06 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Since paintSimpleScreen can now paint transformed windows, which implies \
that these windows are also subject to occlusion culling, we have to reintroduce some \
proper clipping for them. E.g. a transformed window that is hidden behind a always on \
top window might be painted to the backbuffer although it is hidden. So far it is \
just not visible due to SceneOpenGL::flushBuffer not updating that area.
This patch reintroduces the usage of glScissor for all the former
PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS cases.
My main rationale behind limiting it to these cases is to limit the number of GL \
calls if there is no visible update of the screen, which is hopefully honored by the \
gfx power management.</pre> </td>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>kwin/lanczosfilter.cpp <span style="color: \
grey">(010acc2ae55eb5ffa5fefce9ec4eb146e6536cde)</span></li>
<li>kwin/libkwineffects/kwingltexture.h <span style="color: \
grey">(ed24349af501a907864a64ffac487d48f5ef2de5)</span></li>
<li>kwin/libkwineffects/kwingltexture.cpp <span style="color: \
grey">(50a081025cd0719eafce7007734d225e9df88808)</span></li>
<li>kwin/libkwineffects/kwinglutils.h <span style="color: \
grey">(c39f2dc361507ee8cc40a64fdce6027a359ed671)</span></li>
<li>kwin/libkwineffects/kwinglutils.cpp <span style="color: \
grey">(4102d3f1b4a15b467c79103d3fb1e153345906c2)</span></li>
<li>kwin/scene_opengl.h <span style="color: \
grey">(98d4dd41ad2994e6ef2f6f99cf6f00c20a918ef9)</span></li>
<li>kwin/scene_opengl.cpp <span style="color: \
grey">(a0e0e0f4070f78b7bc0bc5a20b24bd90bc3f2f32)</span></li>
</ul>
<p><a href="http://git.reviewboard.kde.org/r/104397/diff/" style="margin-left: \
3em;">View Diff</a></p>
</td>
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