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List: kwin
Subject: Re: Review Request: several GLTexture related improvements
From: "Commit Hook" <null () kde ! org>
Date: 2012-01-31 22:15:51
Message-ID: 20120131221551.2361.2668 () vidsolbach ! de
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http://git.reviewboard.kde.org/r/103655/#review10262
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This review has been submitted with commit f6cef28ebd6d832e13f0cf7d4b81ed5d3e0aae2c \
by Philipp Knechtges to branch master.
- Commit Hook
On Jan. 27, 2012, 9:19 p.m., Philipp Knechtges wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/103655/
> -----------------------------------------------------------
>
> (Updated Jan. 27, 2012, 9:19 p.m.)
>
>
> Review request for kwin and Fredrik Höglund.
>
>
> Description
> -------
>
> This RR is based on 4 commits:
> * This first patch allows us to track the GLTexture wrapmode internally.
> * The second patch improves the texture update handling:
> It changes the behavior of strictly bound textures such that
> they are only updated if the corresponding window has been damaged.
> Additionally GLTexture now keeps track of the current filter setting.
> * The third patch avoids unnecessary texture binds within performPaint.
> * The last patch cleans up the GLTexture API.
>
>
> Diffs
> -----
>
> kwin/scene_opengl_egl.cpp 90841338f5c07ca76cd0a96c2c2dc2ce9cb51dc6
> kwin/scene_opengl_glx.cpp d978605bb9ebb60f0e1f9ab20f1bb40e88aed20e
> kwin/scene_opengl.h 5bc9d5e9365fa25b4e266d8ccc1c1dcd33148977
> kwin/scene_opengl.cpp 18cbd76a1c8f6abfe1bb5d96c51518498abd99c8
> kwin/libkwineffects/kwingltexture_p.h 7e04305a92f29ac8b7b7e662d7c5f4f6935c0fc3
> kwin/libkwineffects/kwingltexture.cpp 4155fb16f35d256a326111e8c1ab7998f36026e6
> kwin/libkwineffects/kwingltexture.h 6795d0dbf1f9a8d6359a234ceac6ab1c6aa27a0b
>
> Diff: http://git.reviewboard.kde.org/r/103655/diff/diff
>
>
> Testing
> -------
>
> nvidia blob works with QT_GRAPHICSSYSTEM=raster/native and GL2/GL1.
> Would be nice if somebody could test it with hardware which really requires the \
> strict texture binding.
>
> Thanks,
>
> Philipp Knechtges
>
>
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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/103655/">http://git.reviewboard.kde.org/r/103655/</a>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This review has been \
submitted with commit f6cef28ebd6d832e13f0cf7d4b81ed5d3e0aae2c by Philipp Knechtges \
to branch master.</pre> <br />
<p>- Commit</p>
<br />
<p>On January 27th, 2012, 9:19 p.m., Philipp Knechtges wrote:</p>
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<div>Review request for kwin and Fredrik Höglund.</div>
<div>By Philipp Knechtges.</div>
<p style="color: grey;"><i>Updated Jan. 27, 2012, 9:19 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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style="border: 1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">This RR is based on 4 commits:
* This first patch allows us to track the GLTexture wrapmode internally.
* The second patch improves the texture update handling:
It changes the behavior of strictly bound textures such that
they are only updated if the corresponding window has been damaged.
Additionally GLTexture now keeps track of the current filter setting.
* The third patch avoids unnecessary texture binds within performPaint.
* The last patch cleans up the GLTexture API.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">nvidia blob works with QT_GRAPHICSSYSTEM=raster/native and GL2/GL1. \
Would be nice if somebody could test it with hardware which really requires the \
strict texture binding.</pre> </td>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>kwin/scene_opengl_egl.cpp <span style="color: \
grey">(90841338f5c07ca76cd0a96c2c2dc2ce9cb51dc6)</span></li>
<li>kwin/scene_opengl_glx.cpp <span style="color: \
grey">(d978605bb9ebb60f0e1f9ab20f1bb40e88aed20e)</span></li>
<li>kwin/scene_opengl.h <span style="color: \
grey">(5bc9d5e9365fa25b4e266d8ccc1c1dcd33148977)</span></li>
<li>kwin/scene_opengl.cpp <span style="color: \
grey">(18cbd76a1c8f6abfe1bb5d96c51518498abd99c8)</span></li>
<li>kwin/libkwineffects/kwingltexture_p.h <span style="color: \
grey">(7e04305a92f29ac8b7b7e662d7c5f4f6935c0fc3)</span></li>
<li>kwin/libkwineffects/kwingltexture.cpp <span style="color: \
grey">(4155fb16f35d256a326111e8c1ab7998f36026e6)</span></li>
<li>kwin/libkwineffects/kwingltexture.h <span style="color: \
grey">(6795d0dbf1f9a8d6359a234ceac6ab1c6aa27a0b)</span></li>
</ul>
<p><a href="http://git.reviewboard.kde.org/r/103655/diff/" style="margin-left: \
3em;">View Diff</a></p>
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