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List:       kwin
Subject:    Re: Re: GLES again
From:       Martin =?ISO-8859-1?Q?Gr=E4=DFlin?= <mgraesslin () kde ! org>
Date:       2011-08-17 15:29:28
Message-ID: 1369236.jNUxx8lgB9 () martin-desktop
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On Wednesday 17 August 2011 16:56:36 Sebastian Kügler wrote:
> Is there a workaround for this, or do hardware or driver simply not allow 
> using GLES on this machine?
try the attached patch - it should disable the check for GLES.

Making shaders work for limited GLSL is the top item on my TODO list :-)

Cheers
Martin
> 
> Packages from master are being built, so we can test this at runtime.
> 
> Cheers,
> -- 
> sebas
> 
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["me-loves-drivers.diff" (me-loves-drivers.diff)]

diff --git a/kwin/libkwineffects/kwinglutils.cpp b/kwin/libkwineffects/kwinglutils.cpp
index 2f5e613..e1d5b7b 100644
--- a/kwin/libkwineffects/kwinglutils.cpp
+++ b/kwin/libkwineffects/kwinglutils.cpp
@@ -334,11 +334,13 @@ bool GLShader::compile(GLuint program, GLenum shaderType, const QByteArray &sour
 
 bool GLShader::load(const QByteArray &vertexSource, const QByteArray &fragmentSource)
 {
+#ifndef KWIN_HAVE_OPENGLES
     // Make sure shaders are actually supported
     if (!GLPlatform::instance()->supports(GLSL) || GLPlatform::instance()->supports(LimitedGLSL)) {
         kError(1212) << "Shaders are not supported";
         return false;
     }
+#endif
 
     // Create the shader program
     mProgram = glCreateProgram();

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