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List: kwin
Subject: Re: Review Request: Implement scaled XRender shadows,
From: Thomas_Lübking <thomas.luebking () web ! de>
Date: 2011-08-02 21:12:54
Message-ID: 20110802211254.28815.80042 () vidsolbach ! de
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> On Aug. 2, 2011, 5:49 p.m., Martin Gräßlin wrote:
> > go ahead
http://commits.kde.org/kde-workspace/3011fc5aa6a3f198d7bb75b7d68fc64b349aaa2f
http://commits.kde.org/kde-workspace/5fa1a06fd8fdd3081a48ba921b2e670a60a49695
- Thomas
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/101975/#review5325
-----------------------------------------------------------
On July 17, 2011, 12:06 p.m., Thomas Lübking wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/101975/
> -----------------------------------------------------------
>
> (Updated July 17, 2011, 12:06 p.m.)
>
>
> Review request for kwin and Martin Gräßlin.
>
>
> Summary
> -------
>
> Yes, i know - it's f*** late in release ;-)
>
> - The scaled XRender shadows were not implemented so far, also
> - with the decorationRect() extended to the boundingRect() of the shadow region, \
> the mapping in the indirect rendering case was broken (deco sets off to the top \
> left by shadowRegion, deco widget offset)
> The patch fixes both, i'll now have a look at the OpenGL situation (the shadows are \
> positioned correctly but look broken due to stretching i assume. That may be an \
> nvidia issue, though. They sometimes look wrong in the regular case as well)
> Also i cleaned up the code a bit (moved deco preparations out of the clipper loop, \
> introduced 2 more macros and merged several "off by one variable" statements. Last \
> thing was to replace the "QPixmap::scale()" with "PA_Repeat = True" in \
> buildQuads().
> Therefore i'd like to have this in the 4.7 branch, if for 4.7.1 in doubt.
>
> There's still a minor glitch (div offset -> occasionally a gap between the top and \
> mid rects when scaling) but that's no regression over the current situation, i'll \
> try to fix that as well.
>
> Diffs
> -----
>
> kwin/scene_xrender.h b00a454
> kwin/scene_xrender.cpp d01c9c4
>
> Diff: http://git.reviewboard.kde.org/r/101975/diff
>
>
> Testing
> -------
>
> scaled alot
>
>
> Thanks,
>
> Thomas
>
>
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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/101975/">http://git.reviewboard.kde.org/r/101975/</a>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;"> <p style="margin-top: 0;">On August 2nd, 2011, 5:49 p.m., <b>Martin \
Gräßlin</b> wrote:</p> <blockquote style="margin-left: 1em; border-left: 2px solid \
#d0d0d0; padding-left: 10px;"> <pre style="white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">go ahead</pre> </blockquote>
</blockquote>
<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">http://commits.kde.org/kde-workspace/3011fc5aa6a3f198d7bb75b7d68fc64b349aaa2f
http://commits.kde.org/kde-workspace/5fa1a06fd8fdd3081a48ba921b2e670a60a49695</pre>
<br />
<p>- Thomas</p>
<br />
<p>On July 17th, 2011, 12:06 p.m., Thomas Lübking wrote:</p>
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style="background-image: \
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<div>Review request for kwin and Martin Gräßlin.</div>
<div>By Thomas Lübking.</div>
<p style="color: grey;"><i>Updated July 17, 2011, 12:06 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Yes, i know - it's f*** late in release ;-)
- The scaled XRender shadows were not implemented so far, also
- with the decorationRect() extended to the boundingRect() of the shadow region, the \
mapping in the indirect rendering case was broken (deco sets off to the top left by \
shadowRegion, deco widget offset)
The patch fixes both, i'll now have a look at the OpenGL situation (the shadows \
are positioned correctly but look broken due to stretching i assume. That may be an \
nvidia issue, though. They sometimes look wrong in the regular case as well)
Also i cleaned up the code a bit (moved deco preparations out of the clipper loop, \
introduced 2 more macros and merged several "off by one variable" \
statements. Last thing was to replace the "QPixmap::scale()" with \
"PA_Repeat = True" in buildQuads().
Therefore i'd like to have this in the 4.7 branch, if for 4.7.1 in doubt.
There's still a minor glitch (div offset -> occasionally a gap between the top \
and mid rects when scaling) but that's no regression over the current situation, \
i'll try to fix that as well.</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">scaled alot</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>kwin/scene_xrender.h <span style="color: grey">(b00a454)</span></li>
<li>kwin/scene_xrender.cpp <span style="color: grey">(d01c9c4)</span></li>
</ul>
<p><a href="http://git.reviewboard.kde.org/r/101975/diff/" style="margin-left: \
3em;">View Diff</a></p>
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